世界のPC用ヘッドセット市場2022年:市場規模予測(~2028年)

調査会社GlobalInfoResearch社が発行したリサーチレポート(データ管理コード:GIR22MY3393)
■ 英語タイトル:Global Headsets for PC Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028
■ 発行会社/調査会社:GlobalInfoResearch
■ 商品コード:GIR22MY3393
■ 発行日:2022年5月
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■ 産業分野:消費財
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★グローバルリサーチ資料[世界のPC用ヘッドセット市場2022年:市場規模予測(~2028年)]についてメールでお問い合わせはこちら
PC用ヘッドセット市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のPC用ヘッドセットの市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

PC用ヘッドセット市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・有線USB/アナログ3.5mm、無線USB送信機、その他

用途別セグメントは次のように区分されます。
・卓上、ノートパソコン、タブレット

世界のPC用ヘッドセット市場の主要な市場プレーヤーは以下のとおりです。
・Jabra、Logitech、SteelSeries、Plantronics、HyperX、Razer - Kraken、Corsair Components、Turtle Beach、Sennheiser、Microsoft、Somic、Mad Catz-TRITTON、Gioteck、Trust International、Kotion Electronic、Thrustmaster

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、PC用ヘッドセット製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なPC用ヘッドセットメーカーの企業概要、2019年~2022年までのPC用ヘッドセットの価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なPC用ヘッドセットメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別PC用ヘッドセットの販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのPC用ヘッドセットの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのPC用ヘッドセット市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびPC用ヘッドセットの産業チェーンを掲載しています。
・第13、14、15章では、PC用ヘッドセットの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Jabra、Logitech、SteelSeries、Plantronics、HyperX、Razer - Kraken、Corsair Components、Turtle Beach、Sennheiser、Microsoft、Somic、Mad Catz-TRITTON、Gioteck、Trust International、Kotion Electronic、Thrustmaster
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:有線USB/アナログ3.5mm、無線USB送信機、その他
・用途別分析2017年-2028年:卓上、ノートパソコン、タブレット
・PC用ヘッドセットの北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・PC用ヘッドセットのヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・PC用ヘッドセットのアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・PC用ヘッドセットの南米市場規模2017年-2028年:ブラジル、アルゼンチン
・PC用ヘッドセットの中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論
*** レポート概要(サマリー)***

The Headsets for PC market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Headsets for PC market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Desktop accounting for % of the Headsets for PC global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Wired USB/Analog 3.5mm segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Headsets for PC include Jabra, Logitech, SteelSeries, Plantronics, and HyperX, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Headsets for PC market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Others
Market segment by Application can be divided into
Desktop
Laptop
Tablet
The key market players for global Headsets for PC market are listed below:
Jabra
Logitech
SteelSeries
Plantronics
HyperX
Razer – Kraken
Corsair Components
Turtle Beach
Sennheiser
Microsoft
Somic
Mad Catz-TRITTON
Gioteck
Trust International
Kotion Electronic
Thrustmaster
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Headsets for PC product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Headsets for PC, with price, sales, revenue and global market share of Headsets for PC from 2019 to 2022.
Chapter 3, the Headsets for PC competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Headsets for PC breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Headsets for PC market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Headsets for PC.
Chapter 13, 14, and 15, to describe Headsets for PC sales channel, distributors, customers, research findings and conclusion, appendix and data source.

*** レポート目次(コンテンツ)***

1 Market Overview
1.1 Headsets for PC Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Headsets for PC Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Wired USB/Analog 3.5mm
1.2.3 Wireless USB Transmitter
1.2.4 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Headsets for PC Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Desktop
1.3.3 Laptop
1.3.4 Tablet
1.4 Global Headsets for PC Market Size & Forecast
1.4.1 Global Headsets for PC Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Headsets for PC Sales in Volume (2017-2028)
1.4.3 Global Headsets for PC Price (2017-2028)
1.5 Global Headsets for PC Production Capacity Analysis
1.5.1 Global Headsets for PC Total Production Capacity (2017-2028)
1.5.2 Global Headsets for PC Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Headsets for PC Market Drivers
1.6.2 Headsets for PC Market Restraints
1.6.3 Headsets for PC Trends Analysis
2 Manufacturers Profiles
2.1 Jabra
2.1.1 Jabra Details
2.1.2 Jabra Major Business
2.1.3 Jabra Headsets for PC Product and Services
2.1.4 Jabra Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Logitech
2.2.1 Logitech Details
2.2.2 Logitech Major Business
2.2.3 Logitech Headsets for PC Product and Services
2.2.4 Logitech Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 SteelSeries
2.3.1 SteelSeries Details
2.3.2 SteelSeries Major Business
2.3.3 SteelSeries Headsets for PC Product and Services
2.3.4 SteelSeries Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Plantronics
2.4.1 Plantronics Details
2.4.2 Plantronics Major Business
2.4.3 Plantronics Headsets for PC Product and Services
2.4.4 Plantronics Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 HyperX
2.5.1 HyperX Details
2.5.2 HyperX Major Business
2.5.3 HyperX Headsets for PC Product and Services
2.5.4 HyperX Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Razer – Kraken
2.6.1 Razer – Kraken Details
2.6.2 Razer – Kraken Major Business
2.6.3 Razer – Kraken Headsets for PC Product and Services
2.6.4 Razer – Kraken Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Corsair Components
2.7.1 Corsair Components Details
2.7.2 Corsair Components Major Business
2.7.3 Corsair Components Headsets for PC Product and Services
2.7.4 Corsair Components Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Turtle Beach
2.8.1 Turtle Beach Details
2.8.2 Turtle Beach Major Business
2.8.3 Turtle Beach Headsets for PC Product and Services
2.8.4 Turtle Beach Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Sennheiser
2.9.1 Sennheiser Details
2.9.2 Sennheiser Major Business
2.9.3 Sennheiser Headsets for PC Product and Services
2.9.4 Sennheiser Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Microsoft
2.10.1 Microsoft Details
2.10.2 Microsoft Major Business
2.10.3 Microsoft Headsets for PC Product and Services
2.10.4 Microsoft Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Somic
2.11.1 Somic Details
2.11.2 Somic Major Business
2.11.3 Somic Headsets for PC Product and Services
2.11.4 Somic Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Mad Catz-TRITTON
2.12.1 Mad Catz-TRITTON Details
2.12.2 Mad Catz-TRITTON Major Business
2.12.3 Mad Catz-TRITTON Headsets for PC Product and Services
2.12.4 Mad Catz-TRITTON Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Gioteck
2.13.1 Gioteck Details
2.13.2 Gioteck Major Business
2.13.3 Gioteck Headsets for PC Product and Services
2.13.4 Gioteck Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Trust International
2.14.1 Trust International Details
2.14.2 Trust International Major Business
2.14.3 Trust International Headsets for PC Product and Services
2.14.4 Trust International Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15 Kotion Electronic
2.15.1 Kotion Electronic Details
2.15.2 Kotion Electronic Major Business
2.15.3 Kotion Electronic Headsets for PC Product and Services
2.15.4 Kotion Electronic Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16 Thrustmaster
2.16.1 Thrustmaster Details
2.16.2 Thrustmaster Major Business
2.16.3 Thrustmaster Headsets for PC Product and Services
2.16.4 Thrustmaster Headsets for PC Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Headsets for PC Breakdown Data by Manufacturer
3.1 Global Headsets for PC Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Headsets for PC Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Headsets for PC
3.4 Market Concentration Rate
3.4.1 Top 3 Headsets for PC Manufacturer Market Share in 2021
3.4.2 Top 6 Headsets for PC Manufacturer Market Share in 2021
3.5 Global Headsets for PC Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Headsets for PC Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Headsets for PC Market Size by Region
4.1.1 Global Headsets for PC Sales in Volume by Region (2017-2028)
4.1.2 Global Headsets for PC Revenue by Region (2017-2028)
4.2 North America Headsets for PC Revenue (2017-2028)
4.3 Europe Headsets for PC Revenue (2017-2028)
4.4 Asia-Pacific Headsets for PC Revenue (2017-2028)
4.5 South America Headsets for PC Revenue (2017-2028)
4.6 Middle East and Africa Headsets for PC Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Headsets for PC Sales in Volume by Type (2017-2028)
5.2 Global Headsets for PC Revenue by Type (2017-2028)
5.3 Global Headsets for PC Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Headsets for PC Sales in Volume by Application (2017-2028)
6.2 Global Headsets for PC Revenue by Application (2017-2028)
6.3 Global Headsets for PC Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Headsets for PC Sales by Type (2017-2028)
7.2 North America Headsets for PC Sales by Application (2017-2028)
7.3 North America Headsets for PC Market Size by Country
7.3.1 North America Headsets for PC Sales in Volume by Country (2017-2028)
7.3.2 North America Headsets for PC Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Headsets for PC Sales by Type (2017-2028)
8.2 Europe Headsets for PC Sales by Application (2017-2028)
8.3 Europe Headsets for PC Market Size by Country
8.3.1 Europe Headsets for PC Sales in Volume by Country (2017-2028)
8.3.2 Europe Headsets for PC Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Headsets for PC Sales by Type (2017-2028)
9.2 Asia-Pacific Headsets for PC Sales by Application (2017-2028)
9.3 Asia-Pacific Headsets for PC Market Size by Region
9.3.1 Asia-Pacific Headsets for PC Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Headsets for PC Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Headsets for PC Sales by Type (2017-2028)
10.2 South America Headsets for PC Sales by Application (2017-2028)
10.3 South America Headsets for PC Market Size by Country
10.3.1 South America Headsets for PC Sales in Volume by Country (2017-2028)
10.3.2 South America Headsets for PC Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Headsets for PC Sales by Type (2017-2028)
11.2 Middle East & Africa Headsets for PC Sales by Application (2017-2028)
11.3 Middle East & Africa Headsets for PC Market Size by Country
11.3.1 Middle East & Africa Headsets for PC Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Headsets for PC Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Headsets for PC and Key Manufacturers
12.2 Manufacturing Costs Percentage of Headsets for PC
12.3 Headsets for PC Production Process
12.4 Headsets for PC Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Headsets for PC Typical Distributors
13.3 Headsets for PC Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer



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