世界のファンタジースポーツ市場2021年-2026年

■ 英語タイトル:Fantasy Sports Market - Global Outlook and Forecast 2021-2026

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■ 発行日:2021年5月
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*** レポート概要(サマリー)***

本書では、世界のファンタジースポーツ市場を調査対象とし、調査手法、調査目的、調査プロセス、範囲、仮定・注意、市場概要、イントロダクション、市場機会・動向、市場成長要因、市場阻害要因、市場状況、スポーツ別(ファンタジーフットボール、ファンタジーサッカー、ファンタジーバスケットボール、ファンタジーベースボール、ファンタジーホッケー)分析、性別(男性、女性)分析、プラットフォーム別(アプリケーション、ウェブサイト)分析、地域別分析、競争状況、主要企業情報、その他企業など、以下の構成でまとめております。
・調査手法
・調査目的
・調査プロセス
・範囲
・仮定・注意
・市場概要
・イントロダクション
・市場機会・動向
・市場成長要因
・市場阻害要因
・市場状況
・世界のファンタジースポーツ市場規模:スポーツ別(ファンタジーフットボール、ファンタジーサッカー、ファンタジーバスケットボール、ファンタジーベースボール、ファンタジーホッケー)
・世界のファンタジースポーツ市場規模:性別(男性、女性)
・世界のファンタジースポーツ市場規模:プラットフォーム別(アプリケーション、ウェブサイト)
・世界のファンタジースポーツ市場規模:地域別
・競争状況
・主要企業情報
・その他企業

FANTASY SPORTS INDUSTRY OVERVIEW
The global fantasy sports market size to cross USD 2 billion in 2026, growing at a CAGR of 14% during the forecast period. Digitalization is an essential factor that is driving the growth of the fantasy sports market. Consumers are currently connected with the outer world via digital mediums. An increase in smartphone use is a significant factor influencing the market across the globe. The global vendors prefer selling products/services via apps and online websites. The COVID-19 outbreak has led to the rapid growth in the number of gamers. Online gaming platforms have become one of the most used mediums for entertainment during lockdowns and restrictions. With respect to COVID-19 regulations, real-time sports events have witnessed a halt for few months, which affected the market negatively. However, vendors have come out with new versions, which boost engagements among audiences and provide the experience of leagues and clubs. Daily fantasy sports (DFS) have pushed vendors to focus on this attractive sports segment that draws large audiences. With more than 60 million players/users currently active in the US, the DFS model sets to grow significantly during the forecast period. Also, technological advances such as the combination of analytics and blockchain could completely disrupt the way the industry operates. With advertising monitoring, digital spending, technical upgrades, and online customer surveys growing, the fantasy sports market share is likely to observe promising growth during the forecast period.
SNIPPETS
• The female segment is likely to witness an incremental growth of USD 255 million in North America due to the increasing awareness of fantasy sports among females via social media.
• The global fantasy football market expects to grow at a CAGR of over 14% from 2020 to 2026.
• The global fantasy soccer market expects to reach a revenue share of approx. USD 489 million by 2026, owing to the high popularity of the game in Europe, APAC, and Latin America.
• The application-based segment is likely to account for over USD 1.3 billion by 2026 due to the high penetration of smartphones.
• North America expects to reach a revenue of over USD 1.5 billion by 2026 owing to the high popularity of several sports in the region.
GLOBAL FANTASY SPORTS MARKET SEGMENTATION
This research report includes a detailed segmentation by
• Fantasy Sports
• Gender
• Platform
• Geography
INSIGHTS BY FANTASY SPORTS
The global fantasy football industry worth is expected to cross over $1 billion by 2026. Over 70% of players engage in contests in North America. Fantasy sports have raised the popularity of football considerably over the past few years. Although many experts believe that the sport has been widely popular before the arrival of fantasy sports, its popularity has touched new heights with the growing popularity of fantasy sports. Vendors can consider targeting the large fan base in the segment via interactive and innovative offerings, thereby maximizing their profits significantly.
The global fantasy soccer market is likely to grow at a CAGR of over 13% during 2020–2026. Soccer is more prevalent in Europe than in North America, with Latin America and APAC following the suit. These regions observe the high popularity of these sports and are directly influencing the soccer games market. Another significant factor contributing to the growth of soccer is the increasing women’s participation in these tournaments. Like any other sports, soccer has remained a male-dominated one; however, increased female participation in sporting events promotes the game.
INSIGHTS BY GENDER
The global fantasy sports market is a male-dominated industry, and the male segment expects to grow at a CAGR of 14% from 2020 to 2026. North America accounts for the largest share of the male component, which is likely to witness an incremental revenue of over USD 589 million during the forecast period. Although slowly, considerable transformations have taken place, the substantial prevalence of male users of fantasy sports is to stay for some time. With more than 60% of male users active on daily fantasy sports platforms across the US, the prospects for this end-user segment remain highly optimistic.
The female segment is witnessing growth with the increasing awareness and interest in online gaming. The APAC female segment expects to reach approx. USD 72 million in 2026, growing at a CAGR of approx. 14%. The rise in easy application-based user experience is likely to boost the female segment across the region, with Europe expecting to witness an approximate incremental revenue of USD 94 million between 2020 and 2026.
INSIGHTS BY PLATFORM
The application-based fantasy sports market share expects to grow at a CAGR of 14%, recording an absolute growth of over 119% from 2020 to 2026. Application-based fantasy sports are increasing across the regions with the increasing penetration of smartphones and easy accessibility of application-based online games. North America is likely to observe an incremental revenue of USD 484 million between 2020 and 2026. APAC expects to reach over USD 60 million by 2026, growing at a CAGR of approx.14%.
The website-based market has a large customer base in North America, where the segment is likely to reach over USD 659 million by 2026, growing at a CAGR of over 14% between 2020 and 2026. On the other hand, APAC is likely to observe an incremental revenue of over USD 32 million between 2020 and 2026. The increasing popularity and acceptance of competitive gaming have attracted more hardcore PC users. Computer and laptop manufacturers are driven to offer the latest high-performance processors and graphics cards for customization.
INSIGHTS BY GEOGRAPHY
In 2020, North America was the most prominent fantasy sports market, accounting for a share of over 68% in terms of revenue. The demand for fantasy sports contests remains all-time high in the US and Canada. North America is likely to account for over 69% in terms of revenue in 2026 due to the growing affinity toward the fantasy sports business and an increase in tech-savvy customers during the forecast period. Europe accounted for over 16% share in terms of revenue in 2020. Germany, the UK, France, Italy, and Spain are the major revenue contributors in Europe. While the demand for fantasy sports is growing, upgrades and innovative offerings drive market growth.
Western European economies are displaying strong demand owing to the rising inclination toward diverse sports categories and an influx of global vendors. Europe is likely to account for an incremental revenue of over $196 million between 2020 and 2026. In 2020, the APAC region accounted for over 10% share in terms of revenue. Australia, India, China, South Korea, Indonesia, and Japan are witnessing high demand for fantasy sports. Although the market is still at a growing stage in the region, it has a high potential backed by the growing millennial population and ardent sports fans looking for exciting products.
INSIGHTS BY VENDORS
Yahoo and ESPN have traditionally been prominent vendors; however, the market is currently dominated by DraftKings and FanDuel, especially in the North American region. While major vendors such as FanDuel, DraftKings, Yahoo, ESPN, and CBS are the primary revenue generators, other vendors such as PlayOn, FanTrax, StarsDraft, Dream11, and Sportito are striving hard to gain better market opportunities in the future years. Innovative offerings hold significant importance in the industry. Catering to the audience and fans with some of the service offerings dedicated completely toward ensuring their maximum engagement is the key to growth within the market.
The global fantasy sports market research report includes in-depth coverage of the industry analysis with revenue and forecast insights for the following segments:
Fantasy Sports
• Football
• Soccer
• Basketball
• Baseball
• Hockey
• Golf
• Cricket
• Others
Gender
• Males
• Females
Platforms
• Application
• Website
Geography
• North America
• US
• Canada
• Europe
• UK
• Germany
• France
• Italy
• Spain
• Nordic
• APAC
• China
• Japan
• South Korea
• India
• Australia
• Indonesia
• Latin America
• Brazil
• Mexico
• Argentina
• Middle East & Africa
• UAE
• Saudi Arabia
• Turkey
• South Africa

*** レポート目次(コンテンツ)***

1 Research Methodology
2 Research Objectives
3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.1.3 Market Estimation Caveats
4.2 Base Year
4.3 Scope of The Study
4.3.1 Market Segmentation by Sport
4.3.2 Market Segmentation by Gender
4.3.3 Market Segmentation by Platform
4.3.4 Market Segmentation By Geography

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance
7 Introduction
7.1 Online Gaming Industry
7.1.1 Gaming Industry – Major Trends in 2021
7.2 Global Fantasy Sports Market
7.3 Demographics Of Fantasy Sports Market
7.4 Impact Of COVID-19
7.5 Value Chain

8 Market Opportunities & Trends
8.1 Growth In Count Of Worldwide Sports Events
8.2 Rise In Data Consumption
8.3 Fantasy Sports Platform Development
8.4 Rise In Female Participation

9 Market Growth Enablers
9.1 Influence of Social Media On Fantasy Sports
9.2 Capitalizing on OTT Platforms
9.3 Rise In Partnerships In Fantasy Sports Market

10 Market Restraints
10.1 Regulatory Restrictions Across Regions
10.2 Growth In Technicalities Hampering Growth
10.3 Stringent Regulations Against Betting

11 Market Landscape
11.1 Market Overview
11.1.1 Market By Geography
11.1.2 Market By Sport
11.1.3 Market By Gender
11.1.4 Market By Platform
11.2 Five Forces Analysis
11.2.1 Threat of New Entrants
11.2.2 Bargaining Power of Suppliers
11.2.3 Bargaining Power of Buyers
11.2.4 Threat of Substitutes
11.2.5 Competitive Rivalry

12 Sport
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.3 Fantasy Football
12.3.1 Market Size & Forecast
12.3.2 Market By Geography
12.4 Fantasy Soccer
12.4.1 Market Size & Forecast
12.4.2 Market By Geography
12.5 Fantasy Basketball
12.5.1 Market Size & Forecast
12.5.2 Market By Geography
12.6 Fantasy Baseball
12.6.1 Market Size & Forecast
12.6.2 Market By Geography
12.7 Fantasy Hockey
12.7.1 Market Size & Forecast
12.7.2 Market By Geography
12.8 Fantasy Golf
12.8.1 Market Size & Forecast
12.8.2 Market By Geography
12.9 Fantasy Cricket
12.9.1 Market Size & Forecast
12.9.2 Market By Geography
12.10 Other Fantasy Sports
12.10.1 Market Size & Forecast
12.10.2 Market By Geography

13 Gender
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.3 Male
13.3.1 Market Size & Forecast
13.3.2 Market By Geography
13.4 Female
13.4.1 Market Size & Forecast
13.4.2 Market By Geography

14 Platform
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.3 Application
14.3.1 Market Size & Forecast
14.3.2 Market By Geography
14.4 Website
14.4.1 Market Size & Forecast
14.4.2 Market By Geography

15 Geography
15.1 Market Snapshot & Growth Engine
15.2 Geographic Overview
16 North America
16.1 Market Overview
16.2 Market Size & Forecast
16.3 Sport
16.3.1 Market Size & Forecast
16.4 Gender
16.4.1 Market Size & Forecast
16.5 Platform
16.5.1 Market Size & Forecast
16.6 Key Countries
16.7 US
16.7.1 Market Size & Forecast
16.8 Canada
16.8.1 Market Size & Forecast

17 Europe
17.1 Market Overview
17.2 Market Size & Forecast
17.3 Sport
17.3.1 Market Size & Forecast
17.4 Gender
17.4.1 Market Size & Forecast
17.5 Platform
17.5.1 Market Size & Forecast
17.6 Key Countries
17.7 UK
17.7.1 Market Size & Forecast
17.8 Germany
17.8.1 Market Size & Forecast
17.9 France
17.9.1 Market Size & Forecast
17.10 Italy
17.10.1 Market Size & Forecast
17.11 Spain
17.11.1 Market Size & Forecast
17.12 Nordics
17.12.1 Market Size & Forecast

18 APAC
18.1 Market Overview
18.2 Market Size & Forecast
18.3 Sport
18.3.1 Market Size & Forecast
18.4 Gender
18.4.1 Market Size & Forecast
18.5 Platform
18.5.1 Market Size & Forecast
18.6 Key Countries
18.7 Australia
18.7.1 Market Size & Forecast
18.8 India
18.8.1 Market Size & Forecast
18.9 China
18.9.1 Market Size & Forecast
18.10 South Korea
18.10.1 Market Size & Forecast
18.11 Indonesia
18.11.1 Market Size & Forecast
18.12 Japan
18.12.1 Market Size & Forecast

19 Latin America
19.1 Market Overview
19.2 Market Size & Forecast
19.3 Sport
19.3.1 Market Size & Forecast
19.4 Gender
19.4.1 Market Size & Forecast
19.5 Platform
19.5.1 Market Size & Forecast
19.6 Key Countries
19.7 Brazil
19.7.1 Market Size & Forecast
19.8 Mexico
19.8.1 Market Size & Forecast
19.9 Argentina
19.9.1 Market Size & Forecast

20 Middle East & Africa
20.1 Market Overview
20.2 Market Size & Forecast
20.3 Sport
20.3.1 Market Size & Forecast
20.4 Gender
20.4.1 Market Size & Forecast
20.5 Platform
20.5.1 Market Size & Forecast
20.6 Key Countries
20.7 South Africa
20.7.1 Market Size & Forecast
20.8 UAE
20.8.1 Market Size & Forecast
20.9 Turkey
20.9.1 Market Size & Forecast
20.10 Saudi Arabia
20.10.1 Market Size & Forecast

21 Competitive Landscape
21.1 Competition Overview

22 Key Company Profiles
22.1 CBS Corporation
22.1.1 Business Overview
22.1.2 Product Offerings
22.1.3 Key Strategies
22.1.4 Key Strengths
22.1.5 Key Opportunities
22.2 Draftkings
22.2.1 Business Overview
22.2.2 Product Offerings
22.2.3 Key Strategies
22.2.4 Key Strengths
22.2.5 Key Opportunities
22.3 Fanduel
22.3.1 Business Overview
22.3.2 Product Offerings
22.3.3 Key Strategies
22.3.4 Key Strengths
22.3.5 Key Opportunities
22.4 Yahoo
22.4.1 Business Overview
22.4.2 Product Offerings
22.4.3 Key Strategies
22.4.4 Key Strengths
22.4.5 Key Opportunities
22.5 ESPN
22.5.1 Business Overview
22.5.2 Product Offerings
22.5.3 Key Strategies
22.5.4 Key Strengths
22.5.5 Key Opportunities

23 Other Prominent Vendors
23.1 Ballr
23.1.1 Business Overview
23.1.2 Product Offerings
23.2 Ballebaazi
23.2.1 Business Overview
23.2.2 Product Offerings
23.3 Boom Sports
23.3.1 Business Overview
23.3.2 Product Offerings
23.4 BINOBA11
23.4.1 Business Overview
23.4.2 Product Offerings
23.5 Daily Fantasy Cricket
23.5.1 Business Overview
23.5.2 Product Offerings
23.6 Draftstars
23.6.1 Business Overview
23.6.2 Product Offerings
23.7 DraftTeam Fantasy Sports
23.7.1 Business Overview
23.7.2 Product Offerings
23.8 Dream11
23.8.1 Business Overview
23.8.2 Product Offerings
23.9 ESKAB
23.9.1 Business Overview
23.9.2 Product Offerings
23.10 FanFight
23.10.1 Business Overview
23.10.2 Product Offerings
23.11 Fanmojo
23.11.1 Business Overview
23.11.2 Product Offerings
23.12 FantasyDraft
23.12.1 Business Overview
23.12.2 Product Offerings
23.13 Fantrax
23.13.1 Business Overview
23.13.2 Product Offerings
23.14 HalaPlay
23.14.1 Business Overview
23.14.2 Product Offerings
23.15 My11Cricle
23.15.1 Business Overview
23.15.2 Product Offerings
23.16 Moneyball
23.16.1 Business Overview
23.16.2 Product Offerings
23.17 MyTeam11
23.17.1 Business Overview
23.17.2 Product Offerings
23.18 PlayOn
23.18.1 Business Overview
23.18.2 Product Offerings
23.19 Sportito
23.19.1 Business Overview
23.19.2 Product Offerings
23.20 11Wickets
23.20.1 Business Overview
23.20.2 Product Offerings

24 Report Summary
24.1 Key Takeaways
24.2 Strategic Recommendations

25 Quantitative Summary
25.1 Global Market
25.1.1 Market By Geography
25.1.2 Market By Sport
25.1.3 Market By Gender
25.1.4 Market By Platform
25.2 North America
25.2.1 Sport – Market Size & Forecast
25.2.2 Gender – Market Size & Forecast
25.2.3 Platform – Market Size & Forecast
25.3 Europe
25.3.1 Sport – Market Size & Forecast
25.3.2 Gender – Market Size & Forecast
25.3.3 Platform – Market Size & Forecast
25.4 APAC
25.4.1 Sport – Market Size & Forecast
25.4.2 Gender – Market Size & Forecast
25.4.3 Platform – Market Size & Forecast
25.5 Latin America
25.5.1 Sport – Market Size & Forecast
25.5.2 Gender – Market Size & Forecast
25.5.3 Platform – Market Size & Forecast
25.6 Middle East & Africa
25.6.1 Sport – Market Size & Forecast
25.6.2 Gender – Market Size & Forecast
25.6.3 Platform – Market Size & Forecast
25.7 Sport
25.7.1 Fantasy Football – Market by Geography
25.7.2 Fantasy Soccer – Market by Geography
25.7.3 Fantasy Basketball – Market by Geography
25.7.4 Fantasy Baseball – Market by Geography
25.7.5 Fantasy Hockey – Market by Geography
25.7.6 Fantasy Golf – Market by Geography
25.7.7 Fantasy Cricket – Market by Geography
25.7.8 Other Fantasy Sports – Market by Geography
25.8 Gender
25.8.1 Male – Market By Geography
25.8.2 Female – Market By Geography
25.9 Platform
25.9.1 Application – Market By Geography
25.9.2 Website – Market By Geography
25.10 Abbreviations



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