ARゲームの世界市場2017-2021

調査会社Technavio社が発行したリサーチレポート(データ管理コード:IRTNTR11625)
◆英語タイトル:Global AR Gaming Market 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR11625
◆発行日:2017年3月16日
◆調査対象地域:グローバル
◆産業分野:ゲーム
◆ページ数:70
◆レポート言語:英語
◆レポート形式:PDF
◆納品方式:Eメール(受注後24時間以内)
◆販売価格オプション(消費税別)
Single User(1名利用)USD3,500 ⇒換算¥395,500見積依頼/購入/質問フォーム
Five User(~5名利用)USD4,500 ⇒換算¥508,500見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD5,000 ⇒換算¥565,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらで、ご購入に関する詳細案内はご利用ガイドでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※本体価格が¥30,000未満のレポートにつきましては、ハンドリングチャージ¥5,000が別途かかります。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行し、お客様宛に郵送いたしますので、請求書発行日より2ヶ月以内に銀行振込にて支払をお願いします。(振込先:三菱UFJ銀行/京橋支店/H&Iグローバルリサーチ株式会社)
Technavio社の概要及び新刊レポートはこちらでご確認いただけます。

★グローバルリサーチ資料[ARゲームの世界市場2017-2021]についてメールでお問い合わせはこちら
当調査レポートでは、ARゲームの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ARゲームの世界市場規模及び予測、種類別分析、技術別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
*** レポート概要(サマリー)***

About AR Gaming
The first stage of AR began in the late 1950s when Sensorama was invented. The machine was similar to a mini theater that would engage all five senses and create an immersive experience at the cinema. Since the invention of Sensorama, many ideas that could enable people to interact with their environment have come up. One such is the virtual reality (VR) technology that creates a simulated environment around an individual where simultaneous interactions occur in both the virtual and physical space. With the development of VR technology, the AR technology emerged. To overcome limitations of VR and to improve visual experiences, the VR and AR technology were combined to create mixed reality. However, the mixed reality technology failed to success because of its high expense.

Technavio’s analysts forecast the global AR gaming market to grow at a CAGR of 151.43% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global AR gaming market for 2017-2021. To calculate the market size, the report considers the global demand for AR gaming.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global AR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Augmented Pixels
• Aurasma
• Blippar
• Catchoom
• Infinity Augmented Reality
• Qualcomm Technologies
• Total Immersion
• VividWorks
• Wikitude
• Zappar

[Market driver]
• Growing awareness of AR technology
• For a full, detailed list, view our report

[Market challenge]
• Lack of content in AR gaming
• For a full, detailed list, view our report

[Market trend]
• Growing investments through crowdfunding
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by type
• Global AR gaming market by type
• Global AR gaming market by mobile devices
• Global AR gaming market by HMDs
• Global AR gaming market by smart glasses

PART 07: Market segmentation by technology adopters
• Global AR gaming market segmentation by technology adopters
• Global AR gaming market by innovators
• Global AR gaming market by early adopters
• Global AR gaming market by early majority

PART 08: Geographical segmentation
• Global AR gaming market by geography
• AR gaming market in EMEA
• AR gaming market in Americas
• AR gaming market in APAC

PART 09: Key leading countries
• Key leading countries
• AR gaming market in US
• AR gaming market in UK

PART 10: Decision framework

PART 11: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments

PART 12: Market trends

PART 13: Vendor landscape
• Competitive scenario
• Key leading vendors

PART 14: Appendix
• List of abbreviations

[List of Exhibits]

Exhibit 01: Global AR gaming market 2016-2021 ($ millions)
Exhibit 02: Five forces analysis
Exhibit 03: Global AR gaming market segmentation by type 2016 and 2021 (share)
Exhibit 04: Global AR gaming market by mobile devices 2016-2021 ($ millions)
Exhibit 05: Global AR gaming market by HMDs 2016-2021 ($ millions)
Exhibit 06: Global AR gaming market by smart glasses 2016-2021 ($ millions)
Exhibit 07: Global AR gaming market by technology adopters 2016 and 2021 (share)
Exhibit 08: Global AR gaming market by innovators 2016-2021 ($ millions)
Exhibit 09: Global AR gaming market by early adopters 2016-2021 ($ millions)
Exhibit 10: Global AR gaming market by early majority 2016-2021 ($ millions)
Exhibit 11: Global AR gaming market by geography 2016 and 2021 (share)
Exhibit 12: AR gaming market in EMEA 2016-2021 ($ millions)
Exhibit 13: AR gaming market in Americas 2016-2021 ($ millions)
Exhibit 14: AR gaming market in APAC 2016-2021 ($ millions)
Exhibit 15: Top 10 countries 2016 (revenue)
Exhibit 16: Top 10 countries by revenue and market share 2016
Exhibit 17: AR gaming market in US 2016-2021 ($ millions)
Exhibit 18: AR gaming market in UK 2016-2021 ($ millions)
Exhibit 19: Impact of drivers
Exhibit 20: Impact of challenges



*** 掲載企業 ***

Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Total Immersion, VividWorks, Wikitude, and Zappar

*** レポートのキーワード ***

ARゲーム

*** 調査方法 ***

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


※おすすめ調査資料
  • 架橋ポリエチレンパイプの世界市場:販売動向2017
    Notes:Sales, means the sales volume of Crosslinked Polyethylene Pipes Revenue, means the sales value of Crosslinked Polyethylene Pipes This report studies sales (consumption) of Crosslinked Polyethylene Pipes in Global market, especially in United States, China, Europe and Japan, focuses on top play …
  • サベージライティングの世界市場:販売動向2017
    Notes:Sales, means the sales volume of Savage Lighting Revenue, means the sales value of Savage Lighting This report studies sales (consumption) of Savage Lighting in Global market, especially in United States, China, Europe and Japan, focuses on top players in these regions/countries, with sales, p …
  • 貧血(Anemia):治療薬市場2018(世界市場規模、APIメーカー、市販薬、フェーズ3治験薬)
    SUMMARY DelveInsight’s Report, “Anemia-Global API Manufacturers, Marketed and Phase III Drugs Landscape, 2018”, provides comprehensive insights about the marketed drugs, drug sales, Phase III pipeline drugs and their API Manufacturersacross the globe. A key objective of the Anemia Report is to under …
  • 常温パスタ市場(~2017):インドネシア
    Synopsis The report presents detailed data on consumption trends in the Ambient Pasta category in Indonesia, analyzing consumption volumes and values at segment level. It also provides indispensable data on distribution channels along with latest industry news and mergers and acquisitions (of Pasta …
  • 箱形炉の世界市場2018
    Box Furnace Report by Material, Application, and Geography – Global Forecast to 2022 is a professional and in-depth research report on the world's major regional market conditions, focusing on the main regions (North America, Europe and Asia-Pacific) and the main countries (United States, Germany, u …
  • ヨルダンの塗料・ワニス市場(~2019)
    The industry report Paint and Varnish Market in Jordan to 2019 - Market Size, Development, and Forecasts offers the most up-to-date market data on the actual market situation, and future outlook for paints and varnishes in Jordan. The research includes historic market data from 2008 to 2014 and fore …
  • 世界の無機抗菌コーティング市場2017
    Inorganic Antimicrobial Coating Market Report by Material, Application, and Geography – Global Forecast to 2021 is a professional and in-depth research report on the world's major regional market conditions, focusing on the main regions (North America, Europe and Asia-Pacific) and the main countries …
  • リトアニアのリン酸肥料市場(~2019)
    The industry report Phosphatic Fertilizer Market in Lithuania to 2019 - Market Size, Development, and Forecasts offers the most up-to-date market data on the actual market situation, and future outlook for phosphatic fertilizers in Lithuania. The research includes historic market data from 2008 to 2 …
  • Ambry Genetics Corp.(医療機器分野):企業M&A動向
    Summary Ambry Genetics Corp. (Ambry Genetics) is a biotechnology company. The company provides genetic testing services. Its clinical diagnostics services include tests, forms, billing, managed care, order kits, reporting, licenses, family studies program, variant classification and secure file uplo …
  • アルツハイマー病治療薬・診断薬のアジア市場
    KEY FINDINGSThe Asia-Pacific Alzheimer’s disease therapeutics and diagnostics market is expected to progress with a CAGR of 7.87% over the forecast period of 2018-2026. MARKET INSIGHTS Aggressive marketing and sales of AD therapeutics in Asian countries are driving the market growth in this region. …
※当サイト上のレポートデータは弊社H&Iグローバルリサーチ運営のMarketReport.jpサイトと連動しています。
※当市場調査資料(IRTNTR11625 )"ARゲームの世界市場2017-2021" (英文:Global AR Gaming Market 2017-2021)はTechnavio社が調査・発行しており、H&Iグローバルリサーチが販売します。


◆H&Iグローバルリサーチのお客様(例)◆


※当サイトに掲載していない調査資料も弊社を通してご購入可能ですので、お気軽にご連絡ください。ウェブサイトでは紹介しきれない資料も数多くございます。
※H&Iグローバルリサーチ(登録第5864124号)及びH&I(登録第5783645号)はH&Iグローバルリサーチ株式会社の商標です。