カジノギャンブルの世界市場2021年-2025年

調査会社Technavio社が発行したリサーチレポート(データ管理コード:IRTNTR41224)
◆英語タイトル:Global Casino Gambling Market 2021-2025
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR41224
◆発行日:2021年8月6日
◆調査対象地域:北米、アジア太平洋、ヨーロッパ、南米、中東・アフリカ
◆産業分野:ゲーム
◆ページ数:約120
◆レポート言語:英語
◆レポート形式:PDF
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テクナビオ社は、カジノギャンブルの世界市場規模が2021年~2025年まで年平均3.50%成長し、325.4憶ドルに達すると予測しています。本調査レポートでは、世界のカジノギャンブル市場について調査・分析を行い、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、プラットフォーム別(オフライン、オンライン)分析、顧客状況、地域別状況、企業状況、企業分析など、以下の構成でお届けいたします。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・カジノギャンブルの世界市場規模:プラットフォーム別(オフライン、オンライン)
・顧客状況
・地域別状況
・企業状況
・企業分析
*** レポート概要(サマリー)***

Global Casinos and Gambling Market 2021-2025
Technavio has been monitoring the casinos and gambling market and it is poised to grow by $ 32.54 bn during 2021-2025, progressing at a CAGR of 3.50% during the forecast period. Our report on the casinos and gambling market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing popularity of online gambling and legalization of gambling. In addition, the growing popularity of online gambling is anticipated to boost the growth of the market as well.
The casinos and gambling market analysis includes the platform segment and geographic landscape.
Technavio’s casinos and gambling market is segmented as below:

By Platform
• Offline
• Online

By Geographical Landscape
• North America
• APAC
• Europe
• South America
• MEA

This study identifies the growth in spending capability of customersas one of the prime reasons driving the casinos and gambling market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on casinos and gambling market covers the following areas:
• Casinos and gambling market sizing
• Casinos and gambling market forecast
• Casinos and gambling market industry analysis
Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading casinos and gambling market vendors that include Boyd Gaming Corp., Caesars Entertainment Corp., Crown Resorts Ltd., Flutter Entertainment Plc, Galaxy Entertainment Group Ltd., Golden Entertainment Inc., Las Vegas Sands Corp., MGM Resorts International, SJM Holdings Ltd., and William Hill Plc. Also, the casinos and gambling market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/casinos-and-gambling-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

*** レポート目次(コンテンツ)***

• Executive Summary
o Market overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 – 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Platform
o Market segments
o Comparison by Platform
o Offline – Market size and forecast 2020-2025
o Online – Market size and forecast 2020-2025
o Market opportunity by Platform
• Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2020-2025
o APAC – Market size and forecast 2020-2025
o Europe – Market size and forecast 2020-2025
o South America – Market size and forecast 2020-2025
o MEA – Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Boyd Gaming Corp.
o Caesars Entertainment Corp.
o Crown Resorts Ltd.
o Flutter Entertainment Plc
o Galaxy Entertainment Group Ltd.
o Golden Entertainment Inc.
o Las Vegas Sands Corp.
o MGM Resorts International
o SJM Holdings Ltd.
o William Hill Plc
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global – Market size and forecast 2020 – 2025 ($ billion)
• 13: Global market: Year-over-year growth 2020 – 2025 (%)
• 14: Five forces analysis 2020 & 2025
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition – Five forces 2020
• 21: Platform – Market share 2020-2025 (%)
• 22: Comparison by Platform
• 23: Offline – Market size and forecast 2020-2025 ($ billion)
• 24: Offline – Year-over-year growth 2020-2025 (%)
• 25: Online – Market size and forecast 2020-2025 ($ billion)
• 26: Online – Year-over-year growth 2020-2025 (%)
• 27: Market opportunity by Platform
• 28: Customer landscape
• 29: Market share By Geographical Landscape 2020-2025 (%)
• 30: Geographic comparison
• 31: North America – Market size and forecast 2020-2025 ($ billion)
• 32: North America – Year-over-year growth 2020-2025 (%)
• 33: APAC – Market size and forecast 2020-2025 ($ billion)
• 34: APAC – Year-over-year growth 2020-2025 (%)
• 35: Europe – Market size and forecast 2020-2025 ($ billion)
• 36: Europe – Year-over-year growth 2020-2025 (%)
• 37: South America – Market size and forecast 2020-2025 ($ billion)
• 38: South America – Year-over-year growth 2020-2025 (%)
• 39: MEA – Market size and forecast 2020-2025 ($ billion)
• 40: MEA – Year-over-year growth 2020-2025 (%)
• 41: Key leading countries
• 42: Market opportunity By Geographical Landscape ($ billion)
• 43: Impact of drivers and challenges
• 44: Vendor landscape
• 45: Landscape disruption
• 46: Industry risks
• 47: Vendors covered
• 48: Market positioning of vendors
• 49: Boyd Gaming Corp. – Overview
• 50: Boyd Gaming Corp. – Business segments
• 51: Boyd Gaming Corp. – Key offerings
• 52: Boyd Gaming Corp. – Key customers
• 53: Boyd Gaming Corp. – Segment focus
• 54: Caesars Entertainment Corp. – Overview
• 55: Caesars Entertainment Corp. – Business segments
• 56: Caesars Entertainment Corp. – Key offerings
• 57: Caesars Entertainment Corp. – Key customers
• 58: Caesars Entertainment Corp. – Segment focus
• 59: Crown Resorts Ltd. – Overview
• 60: Crown Resorts Ltd. – Business segments
• 61: Crown Resorts Ltd. – Key offerings
• 62: Crown Resorts Ltd. – Key customers
• 63: Crown Resorts Ltd. – Segment focus
• 64: Flutter Entertainment Plc – Overview
• 65: Flutter Entertainment Plc – Business segments
• 66: Flutter Entertainment Plc – Key offerings
• 67: Flutter Entertainment Plc – Key customers
• 68: Flutter Entertainment Plc – Segment focus
• 69: Galaxy Entertainment Group Ltd. – Overview
• 70: Galaxy Entertainment Group Ltd. – Business segments
• 71: Galaxy Entertainment Group Ltd. – Key offerings
• 72: Galaxy Entertainment Group Ltd. – Key customers
• 73: Galaxy Entertainment Group Ltd. – Segment focus
• 74: Golden Entertainment Inc. – Overview
• 75: Golden Entertainment Inc. – Business segments
• 76: Golden Entertainment Inc. – Key offerings
• 77: Golden Entertainment Inc. – Key customers
• 78: Golden Entertainment Inc. – Segment focus
• 79: Las Vegas Sands Corp. – Overview
• 80: Las Vegas Sands Corp. – Business segments
• 81: Las Vegas Sands Corp. – Key offerings
• 82: Las Vegas Sands Corp. – Key customers
• 83: Las Vegas Sands Corp. – Segment focus
• 84: MGM Resorts International – Overview
• 85: MGM Resorts International – Business segments
• 86: MGM Resorts International – Key offerings
• 87: MGM Resorts International – Key customers
• 88: MGM Resorts International – Segment focus
• 89: SJM Holdings Ltd. – Overview
• 90: SJM Holdings Ltd. – Business segments
• 91: SJM Holdings Ltd. – Key offerings
• 92: SJM Holdings Ltd. – Key customers
• 93: SJM Holdings Ltd. – Segment focus
• 94: William Hill Plc – Overview
• 95: William Hill Plc – Business segments
• 96: William Hill Plc – Key offerings
• 97: William Hill Plc – Key customers
• 98: William Hill Plc – Segment focus
• 99: Currency conversion rates for US$
• 100: Research Methodology
• 101: Validation techniques employed for market sizing
• 102: Information sources
• 103: List of abbreviations



*** 掲載企業 ***

Boyd Gaming Corp., Caesars Entertainment Corp., Crown Resorts Ltd., Flutter Entertainment Plc, Galaxy Entertainment Group Ltd., Golden Entertainment Inc., Las Vegas Sands Corp., MGM Resorts International, SJM Holdings Ltd., William Hill Plc

*** 免責事項 ***
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