世界のクラウドゲーム市場2020年ー2027年:種類別(ビデオストリーミング、ファイルストリーミング)、デバイス別、地域別

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◆英語タイトル:Global Cloud Gaming Market Size study, by Type (Video Streaming and File Streaming), by Device (Smartphones, Gaming Consoles, PC and Tablets) and Regional Forecasts 2020-2027
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★グローバルリサーチ資料[世界のクラウドゲーム市場2020年ー2027年:種類別(ビデオストリーミング、ファイルストリーミング)、デバイス別、地域別]についてメールでお問い合わせはこちら
Bizwit Research社の本調査資料では、世界のクラウドゲーム市場を広く調査・分析し、エグゼクティブサマリー、市場定義・範囲、市場動向、産業分析、種類別(ビデオストリーミング、ファイルストリーミング)分析、デバイス別(スマートフォン、ゲーム機、PC、タブレット)分析、地域別分析、競争状況、調査プロセスなど、以下の構成でまとめております。
・エグゼクティブサマリー
・市場定義・範囲
・市場動向
・産業分析
・世界のクラウドゲーム市場規模:種類別(ビデオストリーミング、ファイルストリーミング)
・世界のクラウドゲーム市場規模:デバイス別(スマートフォン、ゲーム機、PC、タブレット)
・世界のクラウドゲーム市場規模:地域別
・競争状況
・調査プロセス
*** レポート概要(サマリー)***

Global Cloud Gaming Market is valued approximately USD 1.15 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 15.3% over the forecast period 2020-2027. Cloud gaming or gaming on demand or gaming-as-a-service is a type of online gaming that streams or runs video games on remote and servers directly to user’s device. The user can also play a game remotely from a cloud. The increasing penetration of internet services and easy access to games on the cloud as well as commercialization of 5G technology are the few factors responsible for growth of the market over the forecast period. For instance: according to the Global System for Mobile Communications Association (GSMA), the South Korea has 12 million 5G subscribers in 2020 and is anticipated to rise to 36, million by 2026. Also, on 16th July 2020, the three -major operator of South Korea namely, SK Telecom, KT and LG Uplus has agreed to invest USD 22 billion for frontrunner of 5G – infrastructure across the country by 2022. Also, as per Statista, the number of internet users was1.22 billions in 2006 and has risen to 3.97 billion users in 2019. Thus, rising number of internet user and increasing commercialization of 5G technology enables the growth of cloud gaming market over the forecast period. Moreover, increasing adoption of smart devices like smart phones, tablets and others further create a lucrative growth of the market. For instance: as per Statista, the 65% of Brazilian population used smartphone in 2019 and is anticipated to rise to 75% of smartphone penetration in Brazil by 2025. Also, the number of smart phone users in Mexico was 76.99 million in 2019 and is expected to grow to 95.22 million smartphone users in 2025. However, multiplayer cloud gaming server allocation issues is the major factor restraining the growth of global Cloud Gaming market during the forecast period.

The regional analysis of global Cloud Gaming market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading/significant region across the world in terms of market share owing to the fast adoption of new technology and growing focus on cost reduction in advertising. Similarly, increasing number of 5G infrastructure development initiatives in the region coupled with rapid growth of cloud computing and the growing presence of professional gamers are expecting to boost the growth of the market.

Major market player included in this report are:
Utomik BV
Nvidia Corporation
Numecent Holdings Ltd
RemoteMyApp SP ZOO
Parsec Cloud Inc.
LiquidSky Software Inc.
Simplay Gaming Ltd
Ubitus Inc.
Shawdow.tech (Blade SAS)

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:
Video Streaming
File Streaming

By Device:
Smartphones
Gaming Consoles
PC
Tablets

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:
Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global Cloud Gaming Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

*** レポート目次(コンテンツ)***

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Cloud Gaming Market, by Region, 2018-2027 (USD Billion)
1.2.2. Cloud Gaming Market, by Type, 2018-2027 (USD Billion)
1.2.3. Cloud Gaming Market, by Device, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Cloud Gaming Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Cloud Gaming Market Dynamics
3.1. Cloud Gaming Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Cloud Gaming Market: Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Cloud Gaming Market, by Type
5.1. Market Snapshot
5.2. Global Cloud Gaming Market by Type, Performance – Potential Analysis
5.3. Global Cloud Gaming Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
5.4. Cloud Gaming Market, Sub Segment Analysis
5.4.1. Video Streaming
5.4.2. File Streaming
Chapter 6. Global Cloud Gaming Market, by Device
6.1. Market Snapshot
6.2. Global Cloud Gaming Market by Device, Performance – Potential Analysis
6.3. Global Cloud Gaming Market Estimates & Forecasts by Device 2017-2027 (USD Billion)
6.4. Cloud Gaming Market, Sub Segment Analysis
6.4.1. Smartphones
6.4.2. Gaming Consoles
6.4.3. PC
6.4.4. Tablets
Chapter 7. Global Cloud Gaming Market, Regional Analysis
7.1. Cloud Gaming Market, Regional Market Snapshot
7.2. North America Cloud Gaming Market
7.2.1. U.S. Cloud Gaming Market
7.2.1.1. Type breakdown estimates & forecasts, 2017-2027
7.2.1.2. Device breakdown estimates & forecasts, 2017-2027
7.2.2. Canada Cloud Gaming Market
7.3. Europe Cloud Gaming Market Snapshot
7.3.1. U.K. Cloud Gaming Market
7.3.2. Germany Cloud Gaming Market
7.3.3. France Cloud Gaming Market
7.3.4. Spain Cloud Gaming Market
7.3.5. Italy Cloud Gaming Market
7.3.6. Rest of Europe Cloud Gaming Market
7.4. Asia-Pacific Cloud Gaming Market Snapshot
7.4.1. China Cloud Gaming Market
7.4.2. India Cloud Gaming Market
7.4.3. Japan Cloud Gaming Market
7.4.4. Australia Cloud Gaming Market
7.4.5. South Korea Cloud Gaming Market
7.4.6. Rest of Asia Pacific Cloud Gaming Market
7.5. Latin America Cloud Gaming Market Snapshot
7.5.1. Brazil Cloud Gaming Market
7.5.2. Mexico Cloud Gaming Market
7.6. Rest of The World Cloud Gaming Market

Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. Utomik BV
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Nvidia Corporation
8.2.3. Numecent Holdings Ltd
8.2.4. RemoteMyApp SP ZOO
8.2.5. Parsec Cloud Inc.
8.2.6. LiquidSky Software Inc.
8.2.7. Simplay Gaming Ltd
8.2.8. Ubitus Inc.
8.2.9. Shawdow.tech (Blade SAS)
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption

List of Tables
TABLE 1. Global Cloud Gaming market, report scope
TABLE 2. Global Cloud Gaming market estimates & forecasts by region 2017-2027 (USD Billion)
TABLE 3. Global Cloud Gaming market estimates & forecasts by Type 2017-2027 (USD Billion)
TABLE 4. Global Cloud Gaming market estimates & forecasts by Device 2017-2027 (USD Billion)
TABLE 5. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 6. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 7. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 8. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 9. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 10. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 11. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 12. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 13. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 14. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 15. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 16. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 17. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 18. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 19. U.S. Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 20. U.S. Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 21. U.S. Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 22. Canada Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 23. Canada Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 24. Canada Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 25. UK Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 26. UK Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 27. UK Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 28. Germany Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 29. Germany Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 30. Germany Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 31. France Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 32. France Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 33. France Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 34. Spain Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 35. Spain Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 36. Spain Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 37. Italy Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 38. Italy Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 39. Italy Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 40. ROE Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 41. ROE Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 42. ROE Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 43. China Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 44. China Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 45. China Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 46. India Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 47. India Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 48. India Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 49. Japan Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 50. Japan Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 51. Japan Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 52. Australia Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 53. Australia Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 54. Australia Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 55. South Korea Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 56. South Korea Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 57. South Korea Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 58. ROPAC Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 59. ROPAC Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 60. ROPAC Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 61. Brazil Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 62. Brazil Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 63. Brazil Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 64. Mexico Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 65. Mexico Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 66. Mexico Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 67. ROLA Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 68. ROLA Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 69. ROLA Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 70. ROW Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 71. ROW Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 72. ROW Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 73. List of secondary sources, used in the study of global Cloud Gaming market
TABLE 74. List of primary sources, used in the study of global Cloud Gaming market
TABLE 75. Years considered for the study
TABLE 76. Exchange rates considered

List of figures
FIG 1. Global Cloud Gaming market, research methodology
FIG 2. Global Cloud Gaming market, market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global Cloud Gaming market, key trends 2019
FIG 5. Global Cloud Gaming market, growth prospects 2020-2027
FIG 6. Global Cloud Gaming market, porters 5 force model
FIG 7. Global Cloud Gaming market, pest analysis
FIG 8. Global Cloud Gaming market, value chain analysis
FIG 9. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 10. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 11. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 12. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 13. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 14. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 15. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 16. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 17. Global Cloud Gaming market, regional snapshot 2017 & 2027
FIG 18. North America Cloud Gaming market 2017 & 2027 (USD Billion)
FIG 19. Europe Cloud Gaming market 2017 & 2027 (USD Billion)
FIG 20. Asia Pacific Cloud Gaming market 2017 & 2027 (USD Billion)
FIG 21. Latin America Cloud Gaming market 2017 & 2027 (USD Billion)
FIG 22. Global Cloud Gaming market, company market share analysis (2019)

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