1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Connected Toys by Interacting Device Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Connected Toys by Interacting Device by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Connected Toys by Interacting Device by Country/Region, 2020, 2024 & 2031
2.2 Connected Toys by Interacting Device Segment by Type
2.2.1 Smartphone Connected Toys
2.2.2 App Connected Drones
2.2.3 Console Connected Toys
2.2.4 Tablet Connected Toys
2.3 Connected Toys by Interacting Device Sales by Type
2.3.1 Global Connected Toys by Interacting Device Sales Market Share by Type (2020-2025)
2.3.2 Global Connected Toys by Interacting Device Revenue and Market Share by Type (2020-2025)
2.3.3 Global Connected Toys by Interacting Device Sale Price by Type (2020-2025)
2.4 Connected Toys by Interacting Device Segment by Application
2.4.1 Children’s Education
2.4.2 Game Industry
2.4.3 Audiovisual Entertainment
2.4.4 Other
2.5 Connected Toys by Interacting Device Sales by Application
2.5.1 Global Connected Toys by Interacting Device Sale Market Share by Application (2020-2025)
2.5.2 Global Connected Toys by Interacting Device Revenue and Market Share by Application (2020-2025)
2.5.3 Global Connected Toys by Interacting Device Sale Price by Application (2020-2025)
3 Global Connected Toys by Interacting Device by Company
3.1 Global Connected Toys by Interacting Device Breakdown Data by Company
3.1.1 Global Connected Toys by Interacting Device Annual Sales by Company (2020-2025)
3.1.2 Global Connected Toys by Interacting Device Sales Market Share by Company (2020-2025)
3.2 Global Connected Toys by Interacting Device Annual Revenue by Company (2020-2025)
3.2.1 Global Connected Toys by Interacting Device Revenue by Company (2020-2025)
3.2.2 Global Connected Toys by Interacting Device Revenue Market Share by Company (2020-2025)
3.3 Global Connected Toys by Interacting Device Sale Price by Company
3.4 Key Manufacturers Connected Toys by Interacting Device Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Connected Toys by Interacting Device Product Location Distribution
3.4.2 Players Connected Toys by Interacting Device Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2025)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for Connected Toys by Interacting Device by Geographic Region
4.1 World Historic Connected Toys by Interacting Device Market Size by Geographic Region (2020-2025)
4.1.1 Global Connected Toys by Interacting Device Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Connected Toys by Interacting Device Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Connected Toys by Interacting Device Market Size by Country/Region (2020-2025)
4.2.1 Global Connected Toys by Interacting Device Annual Sales by Country/Region (2020-2025)
4.2.2 Global Connected Toys by Interacting Device Annual Revenue by Country/Region (2020-2025)
4.3 Americas Connected Toys by Interacting Device Sales Growth
4.4 APAC Connected Toys by Interacting Device Sales Growth
4.5 Europe Connected Toys by Interacting Device Sales Growth
4.6 Middle East & Africa Connected Toys by Interacting Device Sales Growth
5 Americas
5.1 Americas Connected Toys by Interacting Device Sales by Country
5.1.1 Americas Connected Toys by Interacting Device Sales by Country (2020-2025)
5.1.2 Americas Connected Toys by Interacting Device Revenue by Country (2020-2025)
5.2 Americas Connected Toys by Interacting Device Sales by Type
5.3 Americas Connected Toys by Interacting Device Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Connected Toys by Interacting Device Sales by Region
6.1.1 APAC Connected Toys by Interacting Device Sales by Region (2020-2025)
6.1.2 APAC Connected Toys by Interacting Device Revenue by Region (2020-2025)
6.2 APAC Connected Toys by Interacting Device Sales by Type
6.3 APAC Connected Toys by Interacting Device Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Connected Toys by Interacting Device by Country
7.1.1 Europe Connected Toys by Interacting Device Sales by Country (2020-2025)
7.1.2 Europe Connected Toys by Interacting Device Revenue by Country (2020-2025)
7.2 Europe Connected Toys by Interacting Device Sales by Type
7.3 Europe Connected Toys by Interacting Device Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Connected Toys by Interacting Device by Country
8.1.1 Middle East & Africa Connected Toys by Interacting Device Sales by Country (2020-2025)
8.1.2 Middle East & Africa Connected Toys by Interacting Device Revenue by Country (2020-2025)
8.2 Middle East & Africa Connected Toys by Interacting Device Sales by Type
8.3 Middle East & Africa Connected Toys by Interacting Device Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Connected Toys by Interacting Device
10.3 Manufacturing Process Analysis of Connected Toys by Interacting Device
10.4 Industry Chain Structure of Connected Toys by Interacting Device
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Connected Toys by Interacting Device Distributors
11.3 Connected Toys by Interacting Device Customer
12 World Forecast Review for Connected Toys by Interacting Device by Geographic Region
12.1 Global Connected Toys by Interacting Device Market Size Forecast by Region
12.1.1 Global Connected Toys by Interacting Device Forecast by Region (2026-2031)
12.1.2 Global Connected Toys by Interacting Device Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Connected Toys by Interacting Device Forecast by Type
12.7 Global Connected Toys by Interacting Device Forecast by Application
13 Key Players Analysis
13.1 Mattel
13.1.1 Mattel Company Information
13.1.2 Mattel Connected Toys by Interacting Device Product Portfolios and Specifications
13.1.3 Mattel Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Mattel Main Business Overview
13.1.5 Mattel Latest Developments
13.2 Hasbro
13.2.1 Hasbro Company Information
13.2.2 Hasbro Connected Toys by Interacting Device Product Portfolios and Specifications
13.2.3 Hasbro Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 Hasbro Main Business Overview
13.2.5 Hasbro Latest Developments
13.3 LEGO Group
13.3.1 LEGO Group Company Information
13.3.2 LEGO Group Connected Toys by Interacting Device Product Portfolios and Specifications
13.3.3 LEGO Group Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 LEGO Group Main Business Overview
13.3.5 LEGO Group Latest Developments
13.4 Sphero
13.4.1 Sphero Company Information
13.4.2 Sphero Connected Toys by Interacting Device Product Portfolios and Specifications
13.4.3 Sphero Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Sphero Main Business Overview
13.4.5 Sphero Latest Developments
13.5 Sony
13.5.1 Sony Company Information
13.5.2 Sony Connected Toys by Interacting Device Product Portfolios and Specifications
13.5.3 Sony Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Sony Main Business Overview
13.5.5 Sony Latest Developments
13.6 PLAYMOBIL
13.6.1 PLAYMOBIL Company Information
13.6.2 PLAYMOBIL Connected Toys by Interacting Device Product Portfolios and Specifications
13.6.3 PLAYMOBIL Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 PLAYMOBIL Main Business Overview
13.6.5 PLAYMOBIL Latest Developments
13.7 BANDAI NAMCO
13.7.1 BANDAI NAMCO Company Information
13.7.2 BANDAI NAMCO Connected Toys by Interacting Device Product Portfolios and Specifications
13.7.3 BANDAI NAMCO Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 BANDAI NAMCO Main Business Overview
13.7.5 BANDAI NAMCO Latest Developments
13.8 K’NEX
13.8.1 K’NEX Company Information
13.8.2 K’NEX Connected Toys by Interacting Device Product Portfolios and Specifications
13.8.3 K’NEX Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 K’NEX Main Business Overview
13.8.5 K’NEX Latest Developments
13.9 Konami
13.9.1 Konami Company Information
13.9.2 Konami Connected Toys by Interacting Device Product Portfolios and Specifications
13.9.3 Konami Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 Konami Main Business Overview
13.9.5 Konami Latest Developments
13.10 Wonder Workshop
13.10.1 Wonder Workshop Company Information
13.10.2 Wonder Workshop Connected Toys by Interacting Device Product Portfolios and Specifications
13.10.3 Wonder Workshop Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 Wonder Workshop Main Business Overview
13.10.5 Wonder Workshop Latest Developments
13.11 PlayFusion
13.11.1 PlayFusion Company Information
13.11.2 PlayFusion Connected Toys by Interacting Device Product Portfolios and Specifications
13.11.3 PlayFusion Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.11.4 PlayFusion Main Business Overview
13.11.5 PlayFusion Latest Developments
13.12 Anki
13.12.1 Anki Company Information
13.12.2 Anki Connected Toys by Interacting Device Product Portfolios and Specifications
13.12.3 Anki Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.12.4 Anki Main Business Overview
13.12.5 Anki Latest Developments
13.13 WowWee
13.13.1 WowWee Company Information
13.13.2 WowWee Connected Toys by Interacting Device Product Portfolios and Specifications
13.13.3 WowWee Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.13.4 WowWee Main Business Overview
13.13.5 WowWee Latest Developments
13.14 DXTR Labs
13.14.1 DXTR Labs Company Information
13.14.2 DXTR Labs Connected Toys by Interacting Device Product Portfolios and Specifications
13.14.3 DXTR Labs Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.14.4 DXTR Labs Main Business Overview
13.14.5 DXTR Labs Latest Developments
13.15 Denmark
13.15.1 Denmark Company Information
13.15.2 Denmark Connected Toys by Interacting Device Product Portfolios and Specifications
13.15.3 Denmark Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.15.4 Denmark Main Business Overview
13.15.5 Denmark Latest Developments
13.16 Leka
13.16.1 Leka Company Information
13.16.2 Leka Connected Toys by Interacting Device Product Portfolios and Specifications
13.16.3 Leka Connected Toys by Interacting Device Sales, Revenue, Price and Gross Margin (2020-2025)
13.16.4 Leka Main Business Overview
13.16.5 Leka Latest Developments
14 Research Findings and Conclusion
※参考情報 コネクテッドトイとは、インタラクションデバイスを用いた玩具であり、主にインターネットを通じて他のデバイスやサービスと接続されることで、さまざまな機能や体験を提供するものです。これらの玩具は、従来の物理的な玩具とは異なり、デジタル技術と連携することで、より豊かな遊びの体験を実現します。 コネクテッドトイは、子どもたちの遊びのスタイルや学びを一変させる可能性を秘めています。例えば、家庭内のスマートデバイスと連携し、音声アシスタントを活用した対話型の遊びができたり、AR(拡張現実)技術を使って現実世界に新しい要素を取り入れたりすることができます。これにより、子どもたちはより能動的に遊びに参加し、創造性や問題解決能力を育むことが期待されます。 コネクテッドトイの特徴としては、まず第一にインターネット接続機能があります。Wi-FiやBluetoothなどの通信技術を利用して、デバイスが他の機器と連携します。この接続により、リアルタイムでの情報交換や、アップデートによる新機能の追加が可能となります。また、アプリを通じて玩具を制御したり、データを分析したりすることもでき、遊びのスタイルが多様化します。 さらに、コネクテッドトイはインタラクティブな要素を備えています。これには、音声認識、センサー技術、アニメーションなどが含まれます。ユーザーの動きや声に反応することで、より没入感のある体験が実現されます。これにより、子どもたちは玩具との対話を楽しむことができ、より深い関与を持つことができます。 種類については、コネクテッドトイは多岐にわたります。まずは、教育的要素を重視したものがあります。STEM(科学、技術、工学、数学)分野に焦点を当てたプログラミングロボットや、算数や言語学習を補助するデジタル教材などがあります。これらは、遊びながら学ぶことを促進し、子どもたちの知識や技能を向上させる役割を果たします。 また、エンターテインメント性を重視したコネクテッドトイも注目されています。例えば、キャラクターと連動して声優のセリフが再生されたり、子どもがゲームを進めることで物語が展開されたりする玩具があります。これにより、物語性やキャラクターへの感情移入を通じて、より深い遊びの体験を提供します。 次に、ソーシャル要素を持つコネクテッドトイがあります。例えば、遠隔地にいる友達と共に遊ぶことができるオンライン対応のボードゲームや、リアルタイムでコミュニケーションができる機能を持つ玩具が該当します。これにより、子どもたちは遊びを通じて他者とのつながりを深めることができ、協調性やコミュニケーション能力を育む機会が与えられます。 コネクテッドトイの用途については、教育、エンターテインメント、ソーシャルインタラクションなど幅広い分野で展開されています。学校教育では、デジタル教材とコネクテッドトイを組み合わせることで、生徒たちの興味を引き出し、学ぶ意欲を高めることができます。家庭での遊びでは、子どもたちが新しい技術に触れることで、デジタルリテラシーを自然に養うことができます。 また、特定のコミュニティに向けたコネクテッドトイも増加しています。特別なニーズを持つ子どもたちが利用できるようなデザインや機能を備えた玩具が開発され、個々のニーズに応じたサポートを提供しています。これにより、すべての子どもたちが遊びを通じて成長できる機会が広がります。 関連技術については、IoT(モノのインターネット)、人工知能(AI)、拡張現実(AR)、仮想現実(VR)、音声認識技術などが挙げられます。IoTは、コネクテッドトイが他のデバイスと連携する基盤となり、ユーザーの行動データを収集することで、よりパーソナライズされた体験を提供します。AI技術は、玩具がユーザーの行動や好みに応じて適応する能力を高めます。ARやVRは、玩具とデジタルコンテンツを融合させ、まったく新しい遊びの世界を創出します。音声認識技術は、ユーザーとの対話を可能にし、より自然なコミュニケーションを実現します。 コネクテッドトイは、持続可能性や安全性に関する課題も抱えています。デジタルデバイスが普及する中で、データプライバシーやセキュリティの問題が懸念されており、ユーザーの情報が適切に管理されることが求められます。また、物理的な玩具と比較して、電子機器の寿命や廃棄に関する問題も考慮しなければなりません。製造業者は、環境に配慮した設計や循環型経済を意識した取り組みを進める必要があります。 今後のコネクテッドトイの展望については、より多様な体験や機能が求められると考えられます。技術の進化とともに、インタラクションの質が向上し、教育効果も高まることが期待されます。また、AIやデータ分析の進展により、個々の子どもに最適化された遊びの提案や、学びのサポートが実現するでしょう。これにより、コネクテッドトイは単なる玩具ではなく、子どもたちの成長を助ける重要なツールとして位置づけられることになるのです。 以上のように、コネクテッドトイはインタラクションデバイスを介して新たな遊びの体験を提供するものであり、教育やエンターテインメント、ソーシャルインタラクションなど多岐にわたる分野に影響を与えています。今後も技術の進展とともに、さらなる可能性が広がることでしょう。 |
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