eスポーツの世界市場2021-2027:収入源別(スポンサーシップ、広告、商品&チケット、出版報酬、放映権)、地域別

調査会社Bizwit Research & Consulting社が発行したリサーチレポート(データ管理コード:BZW21NO085)
◆英語タイトル:Global Esports Market Size study, by Revenue source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights), and Regional Forecasts 2021-2027
◆発行会社/調査会社:Bizwit Research & Consulting
◆商品コード:BZW21NO085
◆発行日:2021年10月12日
◆調査対象地域:米国、カナダ、イギリス、ドイツ、フランス、スペイン、イタリア、中国、インド、日本、オーストラリア、韓国、ブラジル、メキシコ、中東
◆産業分野:エンタテインメント
◆ページ数:約200
◆レポート言語:英語
◆レポート形式:PDF
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★グローバルリサーチ資料[eスポーツの世界市場2021-2027:収入源別(スポンサーシップ、広告、商品&チケット、出版報酬、放映権)、地域別]についてメールでお問い合わせはこちら
Bizwit Research社は、2020年におよそ14億ドルであったeスポーツの世界市場規模が、2021年から2027年の間に24.4%以上成長すると予測しています。本調査資料は、世界のeスポーツ市場について調査し、エグゼクティブサマリー、市場定義・範囲、市場動向、産業分析、収入源別(スポンサーシップ、広告、商品&チケット、出版報酬、放映権)分析、地域別分析、競争状況、調査プロセスなど、以下の構成でまとめております。
・エグゼクティブサマリー
・市場定義・範囲
・市場動向
・産業分析
・eスポーツの世界市場規模:収入源別(スポンサーシップ、広告、商品&チケット、出版報酬、放映権)
・eスポーツの世界市場規模:地域別
・競争状況
・調査プロセス
*** レポート概要(サマリー)***

Global Esports Market is valued approximately at USD 1.4 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 24.4% over the forecast period 2021-2027. Esports is a sports activity in which a competition is performed in the platform of video games. It is an organized and multiplayer game which is particularly held between professional players. The global Esports market is being driven by growing mobile usage in the gaming industry and rise in number of tournaments and prize pools. Furthermore, cloud gaming enabling new gaming technology, will provide new opportunities for the global Esports industry. For instance, according to statista, as in year 2019, the smartphone penetration rate reached 46.44% which increased to 54.23% in year 2020 and it is expected to reach 95.81% by year 2040. As a result, increase in smartphone penetration rate across the world, will serve as a catalyst for the Esports industry in the future. However, rise in threat of cyberattacks and threats in Esports gambling, may impede market growth over the forecast period of 2021-2027.

The regional analysis of the global Esports Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World are the key region considered for the region analysis of global esports market. The Overwatch League and rise in investment in esports makes North America the leading region across the world in terms of market share. Whereas Asia Pacific is also anticipated to exhibit the highest growth rate over the forecast period 2021-2027, due to the growing penetration of mobile gaming and internet usage in the region.

Major market player included in this report are:
Activision Blizzard, Inc.
Electronic Arts Inc.
Gameloft SE
HTC corporation
Intel corporation
Modern Times Group (MTG)
Nintendo of America Inc.
NVIDIA Corporation
Tencent Holdings Limited
Valve Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Revenue source:
Sponsorship
Advertising
Merchandise & Tickets
Publisher Fees
Media Rights

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:
Historical year – 2018, 2019
Base year – 2020
Forecast period – 2021 to 2027.

Target Audience of the Global Esports Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

*** レポート目次(コンテンツ)***

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Esports Market , by Region, 2019-2027 (USD Billion)
1.2.2. Esports Market , by Revenue Source, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Esports Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Esports Market Dynamics
3.1. Esports Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Increasing mobile usage in the gaming industry
3.1.1.2. Increasing number of tournaments and prize pool
3.1.2. Market Restraint
3.1.2.1. Rising incidences of Cyberattacks
3.1.3. Market Opportunities
3.1.3.1. Cloud gaming enabling new opportunities
Chapter 4. Global Esports Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Esports Market , by Revenue Source
5.1. Market Snapshot
5.2. Global Esports Market by Revenue Source, Performance – Potential Analysis
5.3. Global Esports Market Estimates & Forecasts by Revenue Source 2018-2027 (USD Billion)
5.4. Esports Market , Sub Segment Analysis
5.4.1. Sponsorship
5.4.2. Advertising
5.4.3. Merchandise & Tickets
5.4.4. Publisher Fees
5.4.5. Media Rights
Chapter 6. Global Esports Market , Regional Analysis
6.1. Esports Market , Regional Market Snapshot
6.2. North America Esports Market
6.2.1. U.S. Esports Market
6.2.1.1. Revenue Source breakdown estimates & forecasts, 2018-2027
6.2.2. Canada Esports Market
6.3. Europe Esports Market Snapshot
6.3.1. U.K. Esports Market
6.3.2. Germany Esports Market
6.3.3. France Esports Market
6.3.4. Spain Esports Market
6.3.5. Italy Esports Market
6.3.6. Rest of Europe Esports Market
6.4. Asia-Pacific Esports Market Snapshot
6.4.1. China Esports Market
6.4.2. India Esports Market
6.4.3. Japan Esports Market
6.4.4. Australia Esports Market
6.4.5. South Korea Esports Market
6.4.6. Rest of Asia Pacific Esports Market
6.5. Latin America Esports Market Snapshot
6.5.1. Brazil Esports Market
6.5.2. Mexico Esports Market
6.6. Rest of The World Esports Market
Chapter 7. Competitive Intelligence
7.1. Top Market Strategies
7.2. Company Profiles
7.2.1. Activision Blizzard, Inc.
7.2.1.1. Key Information
7.2.1.2. Overview
7.2.1.3. Financial (Subject to Data Availability)
7.2.1.4. Product Summary
7.2.1.5. Recent Developments
7.2.2. Electronic Arts Inc.
7.2.3. Gameloft SE
7.2.4. HTC corporation
7.2.5. Intel corporation
7.2.6. Modern Times Group (MTG)
7.2.7. Nintendo of America Inc.
7.2.8. NVIDIA Corporation
7.2.9. Tencent Holdings Limited
7.2.10. Valve Corporation

Chapter 8. Research Process
8.1. Research Process
8.1.1. Data Mining
8.1.2. Analysis
8.1.3. Market Estimation
8.1.4. Validation
8.1.5. Publishing
8.2. Research Attributes
8.3. Research Assumption

List of Tables
TABLE 1. Global Esports Market , report scope
TABLE 2. Global Esports Market estimates & forecasts by region 2018-2027 (USD Billion)
TABLE 3. Global Esports Market estimates & forecasts by Revenue Source 2018-2027 (USD Billion)
TABLE 4.
TABLE 5. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 6. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 7. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 8. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 9. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 10. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 11. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 12. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 13. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 14. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 15. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 16. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 17. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 18. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 19. Global Esports Market by segment, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 20. Global Esports Market by region, estimates & forecasts, 2018-2027 (USD Billion)
TABLE 21. U.S. Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 22. U.S. Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 23. U.S. Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 24. Canada Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 25. Canada Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 26. Canada Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 27. UK Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 28. UK Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 29. UK Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 30. Germany Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 31. Germany Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 32. Germany Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 33. France Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 34. France Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 35. France Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 36. Spain Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 37. Spain Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 38. Spain Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 39. Italy Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 40. Italy Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 41. Italy Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 42. ROE Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 43. ROE Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 44. ROE Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 45. China Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 46. China Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 47. China Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 48. India Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 49. India Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 50. India Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 51. Japan Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 52. Japan Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 53. Japan Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 54. Australia Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 55. Australia Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 56. Australia Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 57. South Korea Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 58. South Korea Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 59. South Korea Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 60. ROPAC Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 61. ROPAC Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 62. ROPAC Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 63. Brazil Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 64. Brazil Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 65. Brazil Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 66. Mexico Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 67. Mexico Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 68. Mexico Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 69. ROLA Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 70. ROLA Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 71. ROLA Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 72. ROW Esports Market estimates & forecasts, 2018-2027 (USD Billion)
TABLE 73. ROW Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 74. ROW Esports Market estimates & forecasts by segment 2018-2027 (USD Billion)
TABLE 75. List of secondary sources used in the study of global Esports Market .
TABLE 76. List of primary sources used in the study of global Esports Market .
TABLE 77. Years considered for the study.
TABLE 78. Exchange rates considered.

List of figures
FIG 1. Global Esports Market , research methodology
FIG 2. Global Esports Market , market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global Esports Market , key trends 2020
FIG 5. Global Esports Market , growth prospects 2021-2027
FIG 6. Global Esports Market , porters 5 force model
FIG 7. Global Esports Market , pest analysis
FIG 8. Global Esports Market , value chain analysis
FIG 9. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 10. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 11. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 12. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 13. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 14. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 15. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 16. Global Esports Market by segment, 2018 & 2027 (USD Billion)
FIG 17. Global Esports Market , regional snapshot 2018 & 2027
FIG 18. North America Esports Market 2018 & 2027 (USD Billion)
FIG 19. Europe Esports Market 2018 & 2027 (USD Billion)
FIG 20. Asia-Pacific Esports Market 2018 & 2027 (USD Billion)
FIG 21. Latin America Esports Market 2018 & 2027 (USD Billion)
FIG 22. Global Esports Market , company market share analysis (2020)

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