ゲーム用ヘッドセットの世界市場2017-2021

◆英語タイトル:Global Gaming Headset Market 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR11650
◆発行日:2017年3月7日
◆調査対象地域:グローバル
◆産業分野:ゲーム
◆ページ数:70
◆レポート言語:英語
◆レポート形式:PDF
◆納品方式:Eメール(受注後24時間以内)
◆販売価格オプション(消費税別)
Single User(1名利用)USD3,500 ⇒換算¥395,500見積依頼/購入/質問フォーム
Five User(~5名利用)USD4,500 ⇒換算¥508,500見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD5,000 ⇒換算¥565,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらで、ご購入に関する詳細案内はご利用ガイドでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※本体価格が¥30,000未満のレポートにつきましては、ハンドリングチャージ¥5,000が別途かかります。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行し、お客様宛に郵送いたしますので、請求書発行日より2ヶ月以内に銀行振込にて支払をお願いします。(振込先:三菱東京UFJ銀行/京橋支店/H&Iグローバルリサーチ株式会社)
※上記の日本語題名はH&Iグローバルリサーチが翻訳したものです。英語版原本には日本語表記はありません。
※為替レートは適宜修正・更新しております。リアルタイム更新ではありません。
※弊社H&Iグローバルリサーチ株式会社はTechnavio社の日本における正規販売代理店です。同社発行の市場調査資料のご購入、委託調査サービスに関するお問い合わせは弊社までお願い致します。
Technavio社の概要及び新刊レポートはこちらでご確認いただけます。

★グローバルリサーチ資料[ゲーム用ヘッドセットの世界市場2017-2021]についてメールでお問い合わせはこちら
当調査レポートでは、ゲーム用ヘッドセットの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム用ヘッドセットの世界市場規模及び予測、技術別分析、製品別分析、販売チャネル別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
*** レポート概要(サマリー)***

About Gaming HeadsetThe rapid adoption of gaming as a profession has increased the demand for gaming headsets. The evolution of technology in the gaming headset market has to led to the upgrading of products with the latest technology to improve the sound quality and gaming experience.

Technavio’s analysts forecast the global gaming headset market to grow at a CAGR of 7.31% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming headset market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of headsets manufactured exclusively for gaming.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Headset Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Creative Technology
• Catz Interactive
• Sennheiser
• SteelSeries
• Turtle Beach Corporation

[Other prominent vendors]
• Corsair
• Gioteck
• Kingston
• Logitech
• Razer
• Roccat
• SADES
• Sentey
• Skullcandy

[Market driver]
• Growth in global e-sports market
• For a full, detailed list, view our report

[Market challenge]
• Easy availability of counterfeit products
• For a full, detailed list, view our report

[Market trend]
• Reduction in size of wireless headsets
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market Landscape
• Market overview
• Market size and forecast
• Five forces analysis
• Global gaming headset market by product

PART 06: Market segmentation by product
• Global PC gaming headset market
• Global console gaming headset market
• Global gaming headset market by technology

PART 07: Market segmentation by technology
• Global wired gaming headset market
• Global wireless gaming headset market

PART 08: Market segmentation by distribution channel
• Global gaming headset by distribution channel
• Global gaming headset market by offline distribution channel
• Global gaming headset market by online distribution channel

PART 09: Geographical segmentation
• Global gaming headset market by geography
• Gaming headset market in Americas
• Gaming headset market in APAC
• Gaming headset market in EMEA

PART 10: Key leading countries
• Key leading countries in global gaming headset market
• Gaming headset market in US
• Gaming headset market in China

PART 11: Decision framework

PART 12: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments
• Rapid adoption of over-ear headsets

PART 13: Market trends
• Technological trends
• Reduction in size of wireless headsets
• Improved wireless connectivity
• Competitive scenario

PART 14: Vendor landscape
• Key vendors
• Creative Technology
• Catz Interactive
• Sennheiser
• SteelSeries
• Turtle Beach Corporation
• Other prominent vendors

PART 15: Appendix
• List of abbreviations

[List of Exhibits]

Exhibit 01: Global gaming headset market segmentation
Exhibit 02: Global gaming headset market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global gaming headset market by product 2016 and 2021 (% share of revenue)
Exhibit 05: Global PC gaming headset market 2016-2021 ($ billions)
Exhibit 06: Global console gaming headset market 2016-2021 ($ billions)
Exhibit 07: Global gaming headset market by technology 2016 and 2021 (% share of revenue)
Exhibit 08: Global penetration of wireless headsets in gaming only and overall headset market 2016
Exhibit 09: Global wired gaming headset market 2016-2021 ($ billions)
Exhibit 10: Global wireless gaming headset market 2016-2021 ($ billions)
Exhibit 11: Global gaming headset by distribution channel 2016 and 2021 (% share of revenue)
Exhibit 12: Global gaming headset market by offline distribution channel 2016-2021 ($ billions)
Exhibit 13: Global gaming headset market by online distribution channel 2016-2021 ($ billions)
Exhibit 14: Global gaming headset market by geography 2016 and 2021 (% share of revenue)
Exhibit 15: Gaming headset market in Americas 2016-2021 ($ billions)
Exhibit 16: Geographic segmentation of hard-core gamers 2016 (millions)
Exhibit 17: Gaming headset market in APAC 2016-2021 ($ billions)
Exhibit 18: Gaming headset market in EMEA 2016-2021 ($ billions)
Exhibit 19: Top 10 countries in global gaming headset market by market share 2016
Exhibit 20: Ranking of the top 10 countries in global gaming headsets by market share and revenue 2016
Exhibit 21: Gaming headset market in US 2016-2021 ($ billions)
Exhibit 22: Gaming headset market in China 2016-2021 ($ billions)
Exhibit 23: Impact of drivers
Exhibit 24: Global shipments of desktops, smartphones, and tablets 2011-2016 (millions)
Exhibit 25: Impact of challenges
Exhibit 26: Evolution of Bluetooth technology
Exhibit 27: Creative Technology: Product segmentation
Exhibit 28: Mad Catz Interactive: Brands
Exhibit 29: Turtle Beach Corporation: Brands
Exhibit 30: Other prominent vendors



*** 掲載企業 ***

Creative Technology, Catz Interactive, Sennheiser, SteelSeries, Turtle Beach Corporation, Corsair, Gioteck, Kingston, Logitech, Razer, Roccat, SADES, Sentey, and Skullcandy.

*** レポートのキーワード ***

ゲーム用ヘッドセット

*** 調査方法 ***

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


※おすすめ調査資料
※当サイト上のレポートデータは弊社H&Iグローバルリサーチ運営のMarketReport.jpサイトと連動しています。
※当市場調査資料(IRTNTR11650 )"ゲーム用ヘッドセットの世界市場2017-2021" (英文:Global Gaming Headset Market 2017-2021)はTechnavio社が調査・発行しており、H&Iグローバルリサーチが販売します。


◆H&Iグローバルリサーチのお客様(例)◆


※当サイトに掲載していない調査資料も弊社を通してご購入可能ですので、お気軽にご連絡ください。ウェブサイトでは紹介しきれない資料も数多くございます。
※H&Iグローバルリサーチ(登録第5864124号)及びH&I(登録第5783645号)はH&Iグローバルリサーチ株式会社の商標です。