ゲーム周辺機器の世界市場

◆英語タイトル:Global Gaming Peripheral Market 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR13654
◆発行日:2017年8月9日
◆調査対象地域:グローバル
◆産業分野:メディア・サービス
◆ページ数:99
◆レポート言語:英語
◆レポート形式:PDF
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★グローバルリサーチ資料[ゲーム周辺機器の世界市場]についてメールでお問い合わせはこちら
当調査レポートでは、ゲーム周辺機器の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム周辺機器の世界市場規模及び予測、種類別分析、技術別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社はゲーム周辺機器の世界市場が2017-2021年期間中に年平均(12.75%)成長すると予測しています。当レポート上に記載されている主な企業は• Corsair, • Logitech, • Razer, • SteelSeries等です。
*** レポート概要(サマリー)***

About Gaming PeripheralGaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing. The gaming industry has evolved from simple video games and board games. Video games have gained high popularity among the gaming enthusiasts across the world. Introduction and popularity of the Internet, electronic devices, PCs, and rapid advances in software and hardware have led to the development and commercialization of the gaming industry.

Technavio’s analysts forecast the global gaming peripheral market to decline at a CAGR of (12.75%) during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming peripheral market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming peripherals.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Peripheral Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Corsair,
• Logitech,
• Razer,
• SteelSeries

[Other prominent vendors]
• Cooler Master Technology
• Creative Technology
• Gioteck
• Jabra
• Kingston Technology
• Microsoft
• Plantronics
• ROCCAT Studios
• Sennheiser electronic
• Sentey
• Sharkoon Technologies
• Shure
• Skullcandy
• Sony
• Thrustmaster
• Thermaltake
• Turtle Beach

[Market driver]
• Rising popularity of e-sports
• For a full, detailed list, view our report

[Market challenge]
• High price of gaming peripherals
• For a full, detailed list, view our report

[Market trend]
• Increasing emergence of haptics gaming peripherals
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by type
• Global gaming peripheral market by type
• Global gaming peripheral market by controllers
• Global gaming peripheral market by headsets
• Global gaming peripheral market by keyboards
• Global gaming peripheral market by gaming mice
• Global gaming peripheral market by mousepads
• Segmentation comparison analysis

PART 07: Market segmentation by technology
• Global gaming peripheral market by technology
• Global wired gaming peripheral market
• Global wireless gaming peripheral market
• Segment comparison analysis

PART 08: Market segmentation by gaming keyboard
• Global gaming peripheral market by gaming keyboard
• Global gaming peripheral market by mechanical keyboard
• Global gaming keyboard market by backlight
• Global gaming keyboard market by switch producer

PART 09: Geographical segmentation
• Global gaming peripheral market by geography
• Gaming peripheral market in Americas
• Gaming peripheral market in APAC
• Gaming peripheral market in EMEA
• Segment comparison analysis

PART 10: Key leading countries
• US
• China
• Japan
• Germany

PART 11: Decision framework

PART 12: Drivers and challenges
• Market drivers
• Market challenges

PART 13: Market trends

PART 14: Vendor landscape
• Competitive scenario
• Corsair
• Logitech
• Razer
• SteelSeries
• Other prominent vendors

PART 15: Appendix
• List of abbreviations

[List of Exhibits]
Exhibit 01: Global gaming peripheral market: Overview
Exhibit 02: Global gaming peripheral market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global gaming peripheral market by type 2016 and 2021 (revenue share)
Exhibit 05: Global gaming peripheral market by controllers 2016-2021 ($ billions)
Exhibit 06: Global gaming peripheral market by controllers 2016-2021 (millions of units)
Exhibit 07: Global gaming peripheral market by headsets 2016-2021 ($ billions)
Exhibit 08: Global gaming peripheral market by headsets 2016-2021 (millions of units)
Exhibit 09: Global gaming peripheral market by keyboards 2016-2021 ($ billions)
Exhibit 10: Global gaming peripheral market by keyboards 2016-2021 (millions of units)
Exhibit 11: Global gaming peripheral market by gaming mice 2016-2021 ($ billions)
Exhibit 12: Global gaming peripheral market by gaming mice 2016-2021 (millions of units)
Exhibit 13: Global gaming peripheral market by mousepads 2016-2021 ($ billions)
Exhibit 14: Global gaming peripheral market by mousepads 2016-2021 (millions of units)
Exhibit 15: Global gaming peripheral market by type: Growth rates 2016-2021 ($ billions)
Exhibit 16: Global gaming peripheral market by type: CAGR comparison 2016-2021 (% share)
Exhibit 17: Global gaming peripheral market by technology 2016 and 2021 (revenue share)
Exhibit 18: Global gaming peripheral market by technology 2016-2021 ($ billions)
Exhibit 19: Global wired gaming peripheral market 2016-2021 ($ billions)
Exhibit 20: Global wireless gaming peripheral market 2016-2021 ($ billions)
Exhibit 21: Global gaming peripheral market by technology: Growth rate 2016-2021 ($ billions)
Exhibit 22: Global gaming peripheral market by technology: CAGR comparison 2016-2021 (% share)
Exhibit 23: Global gaming peripheral market by gaming keyboard 2016 and 2021 (revenue share)
Exhibit 24: Global gaming peripheral market by mechanical keyboard 2016-2021 ($ billions)
Exhibit 25: Global mechanical keyboard market by switch type 2016-2021 (revenue share)
Exhibit 26: Force versus distance traveled by red switches
Exhibit 27: Force versus distance traveled by brown switches
Exhibit 28: Force versus distance traveled by blue switches
Exhibit 29: Force versus distance traveled by green switches
Exhibit 30: Force versus distance traveled by black switches
Exhibit 31: Comparison of the five mechanical keyboard switches
Exhibit 32: Global gaming keyboard market by backlight 2016 (revenue share)
Exhibit 33: Global gaming keyboard market by switch producer 2016
Exhibit 34: Global gaming peripheral market by geography 2016 and 2021 (revenue share)
Exhibit 35: Global gaming peripheral market by geography 2016-2021 ($ billions)
Exhibit 36: Gaming peripheral market in Americas 2016-2021 ($ billions)
Exhibit 37: Gaming peripheral market in APAC 2016-2021 ($ billions)
Exhibit 38: Gaming peripheral market in EMEA 2016-2021 ($ billions)
Exhibit 39: Global gaming peripheral market by geography: Growth rates 2016-2021 ($ billions)
Exhibit 40: CAGR comparison by geography 2016-2021 (% share)
Exhibit 41: Key leading countries 2016 (revenue share)
Exhibit 42: Gaming peripheral market in US 2016-2021 ($ billions)
Exhibit 43: Gaming peripheral market in China 2016-2021 ($ billions)
Exhibit 44: Gaming peripheral market in Japan 2016-2021 ($ billions)
Exhibit 45: Gaming peripheral market in Germany 2016-2021 ($ billions)
Exhibit 46: Logitech: Product overview
Exhibit 47: SteelSeries: Product overview
Exhibit 48: Other prominent vendors



*** 掲載企業 ***

Corsair, Logitech, Razer, SteelSeries, Cooler Master Technology, Creative Technology, Gioteck, Jabra, Kingston Technology, Microsoft, Plantronics, ROCCAT Studios, Sennheiser electronic, Sentey, Sharkoon Technologies, Shure, Skullcandy, Sony, Thrustmaster, Thermaltake, and Turtle Beach.


*** レポートのキーワード ***

ゲーム機、周辺機器

*** 調査方法 ***

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

*** 免責事項 ***
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