MMOゲームの世界市場2017-2021

調査会社Technavio社が発行したリサーチレポート(データ管理コード:IRTNTR15421)
◆英語タイトル:Global Massive Multiplayer Online (MMO) Games Market 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR15421
◆発行日:2017年11月6日
◆調査対象地域:グローバル
◆産業分野:ゲーム
◆ページ数:80
◆レポート言語:英語
◆レポート形式:PDF
◆納品方式:Eメール(受注後24時間以内)
◆販売価格オプション(消費税別)
Single User(1名様閲覧用)USD3,500 ⇒換算¥395,500見積依頼/購入/質問フォーム
Five User(~5名様閲覧用)USD4,000 ⇒換算¥452,000見積依頼/購入/質問フォーム
Enterprise License(同一法人内共有可)USD5,000 ⇒換算¥565,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらで、ご購入に関する詳細案内はご利用ガイドでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※本体価格が¥30,000未満のレポートにつきましては、ハンドリングチャージ¥5,000が別途かかります。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行し、お客様宛に郵送いたしますので、請求書発行日より2ヶ月以内に銀行振込にて支払をお願いします。(振込先:三菱UFJ銀行/京橋支店/H&Iグローバルリサーチ株式会社)
Technavio社の概要及び新刊レポートはこちらでご確認いただけます。

★グローバルリサーチ資料[MMOゲームの世界市場2017-2021]についてメールでお問い合わせはこちら
Technavio社が発行した当調査レポートでは、MMOゲームの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、MMOゲームの世界市場規模及び予測、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社はMMOゲームの世界市場が2017-2021年期間中に年平均7.70%成長すると予測しています。当レポート上に記載されている主な企業は、Activision Blizzard、Electronic Arts、Riot Games、Tencent、Valve Corporation等です。
*** レポート概要(サマリー)***

About Massive Multiplayer Online (MMO) Games
Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Technavio’s analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Activision Blizzard
• Electronic Arts
• Riot Games
• Tencent
• Valve Corporation

[Other prominent vendors]
• Aeria Games and Entertainment
• Ankama
• CCP
• ChangYou.com
• CipSoft
• Cryptic Studios
• Disney
• eGames
• GungHo Online Entertainment
• King.com
• KONAMI
• WebZen (gPotato)
• Jagex
• WeMade Entertainment (Joymax)
• NCSoft
• NetEase
• NEXON Korea Corporation and NEXON America
• OGPlanet
• Perfect World
• SEGA Holdings
• Shanda Interactive Entertainment
• SOFTNYX
• Sony Online Entertainment
• SQUARE ENIX
• Take-Two Interactive Software
• Warner Bros. Entertainment

[Market driver]
• Availability of several payment services in the online gaming industry
• For a full, detailed list, view our report

[Market challenge]
• Delivering gaming content online
• For a full, detailed list, view our report

[Market trend]
• Possibility of MMOs being incorporated in e-sports in the coming years
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global MMO games market by genre
• Global MMO games market by MMORPG
• Global MMO games market by MMOFPS
• Global MMO games market by MMORTS
• Global MMO games market by others

PART 07: Market segmentation by revenue model
• Global MMO games market by revenue model
• Global MMO games market by F2P model
• Global MMO games market by P2P model

PART 08: Regional landscape
• Geographical segmentation
• Regional comparison
• APAC – market size & forecast
• Americas – market size & forecast
• EMEA – market size & forecast
• Key leading countries
• China
• US
• Japan
• Germany
• UK
• Market opportunity

PART 09: Decision framework

PART 10: Drivers and challenges
• Market drivers
• Market challenges

PART 11: Market trends
• Possibility of MMOs being incorporated in e-sports in the coming years
• Games converting to F2P model
• VR/AR in MMO gaming

PART 12: Vendor landscape
• Competitive scenario
• Activision Blizzard
• Electronic Arts
• Riot Games
• Tencent
• Valve Corporation
• Other prominent vendors

PART 13: Appendix
• List of abbreviations

[List of Exhibits]
Exhibit 01: Global MMO games market: Overview
Exhibit 02: Global MMO games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global MMO games market by genre 2016 (% share) of revenue)
Exhibit 05: Global MMO games market 2021 (% share of revenue)
Exhibit 06: Global MMO games market by MMORPG 2016-2021 ($ billions)
Exhibit 07: Global MMO games market by MMOFPS 2016-2021 ($ billions)
Exhibit 08: Global MMO market by MMORTS 2016-2021 ($ billions)
Exhibit 09: Global MMO games market by others 2016-2021 ($ billions)
Exhibit 10: Global MMO games market by revenue model 2016 (% share of revenue)
Exhibit 11: Global MMO games market by F2P revenue model 2016-2021 ($ billions)
Exhibit 12: Global MMO games market by P2P revenue model 2016-2021 ($ billions)
Exhibit 13: Global MMO games market 2016-2021 – market size & forecast
Exhibit 14: Regional comparison (%)
Exhibit 15: APAC – market size & forecast 2016-2021 ($ billions)
Exhibit 16: APAC – Year-over-year growth 2017-2021 (%)
Exhibit 17: Americas – market size & forecast 2016-2021 ($ billions)
Exhibit 18: Americas – Year-over-year growth 2017-2021 (%)
Exhibit 19: EMEA – market size & forecast 2016-2021 ($ billions)
Exhibit 20: EMEA – Year-over-year growth 2017-2021 (%)
Exhibit 21: Key leading countries
Exhibit 22: MMO games market in China 2016-2021 ($ billions)
Exhibit 23: MMO games market in US 2016-2021 ($ billions)
Exhibit 24: MMO games market in Japan 2016-2021 ($ billions)
Exhibit 25: Other prominent vendors



*** 掲載企業 ***

Activision Blizzard, Electronic Arts, Riot Games, Tencent, Valve Corporation, Aeria Games and Entertainment, Ankama, CCP, ChangYou.com, CipSoft, Cryptic Studios, Disney, eGames, GungHo Online Entertainment, King.com, KONAMI, WebZen (gPotato), Jagex, WeMade Entertainment (Joymax), NCSoft, NetEase, NEXON Korea Corporation and NEXON America, OGPlanet, Perfect World, SEGA Holdings, Shanda Interactive Entertainment, SOFTNYX, Sony Online Entertainment, SQUARE ENIX, Take-Two Interactive Software, and Warner Bros. Entertainment.


*** レポートのキーワード ***

MMOゲーム

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


※おすすめ調査資料
  • 世界及び中国のアートナイフ市場2017
    The 'Global and Chinese Art Knife Industry, 2012-2022 Market Research Report' is a professional and in-depth study on the current state of the global Art Knife industry with a focus on the Chinese market. The report provides key statistics on the market status of the Art Knife manufacturers and is a …
  • MoT – Polgahawela-Maho Dual Track Railway Line – North Western Province – 建設プロジェクト概要
    WMI's MoT - Polgahawela-Maho Dual Track Railway Line - North Western Province - Construction Project Profile is a crucial resource for industry executives and anyone looking to access key information about the Polgahawela-Maho Dual Track Railway Line construction project. WMI's MoT - Polgahawela-Mah …
  • 世界の医療用洗浄消毒機器市場2016
    Notes:Production, means the output of Medical Cleaning and Disinfecting Machines Revenue, means the sales value of Medical Cleaning and Disinfecting Machines This report studies Medical Cleaning and Disinfecting Machines in Global market, especially in North America, Europe, China, Japan, Southeast …
  • インドネシアの個人生命保険市場
    This report is the result of Timetric’s extensive market research covering the life insurance industry in Indonesia. It contains detailed historic and forecast data for individual. "Individual Life Insurance in Indonesia to 2018: Market Databook" provides detailed insight into the operating environm …
  • シールラベル印刷機の世界市場:販売動向2017
    Notes:Sales, means the sales volume of Sticker Printing Machines Revenue, means the sales value of Sticker Printing Machines This report studies sales (consumption) of Sticker Printing Machines in Global market, especially in United States, China, Europe and Japan, focuses on top players in these re …
  • 心臓カテーテル検査の世界市場:販売動向2017
    Notes:Sales, means the sales volume of Heart Catheterization Revenue, means the sales value of Heart Catheterization This report studies sales (consumption) of Heart Catheterization in Global market, especially in United States, China, Europe and Japan, focuses on top players in these regions/countr …
  • チルド(冷蔵・冷凍)パスタ市場(~2017):UAE
    Synopsis The report presents detailed data on consumption trends in the Chilled Pasta category in United Arab Emirates, analyzing consumption volumes and values at segment level. It also provides indispensable data on distribution channels along with latest industry news and mergers and acquisitions …
  • 低侵襲整形外科手術システムの世界市場2016
    The Global Mini-invasive Orthopedic Surgery Systems Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Mini-invasive Orthopedic Surgery Systems industry. Firstly, the report provides a basic overview of the industry including definitions, classifica …
  • 世界及び中国の医療用レーザプローブ市場2016
    The 'Global and Chinese Medical Laser Probe Industry, 2011-2021 Market Research Report' is a professional and in-depth study on the current state of the global Medical Laser Probe industry with a focus on the Chinese market. The report provides key statistics on the market status of the Medical Lase …
  • 中国金属製日用品製造業界レポート-CIC338
    本報告は、直感的なデータ地図の形を取って中国大陸部にある31の省クラス地域と20の重要都市の金属製日用品製造業界発展状況の比較を行い、中国金属製日用品製造市場における鍵情報を報告し、要を得た分析をしたもので、当業界の大手20社をリストアップ、注目地域ベスト10の投資環境や異なる登記登録類型企業の経営状況などを総合的に比較し、中国の金属製日用品製造業界における外資系企業の地位を事実通りに反映する。独創的なZEEFER業界分布指数を通じて、中国大陸各地域間の金属製日用品製造業界の発展状況の格差を直感的に反映し、投資対象エリアを選択するために判断の参考となる情報をお届けする。 本金属製日用品製造業界 …
※当サイト上のレポートデータは弊社H&Iグローバルリサーチ運営のMarketReport.jpサイトと連動しています。
※当市場調査資料(IRTNTR15421 )"MMOゲームの世界市場2017-2021" (英文:Global Massive Multiplayer Online (MMO) Games Market 2017-2021)はTechnavio社が調査・発行しており、H&Iグローバルリサーチが販売します。


◆H&Iグローバルリサーチのお客様(例)◆


※当サイトに掲載していない調査資料も弊社を通してご購入可能ですので、お気軽にご連絡ください。ウェブサイトでは紹介しきれない資料も数多くございます。
※H&Iグローバルリサーチ(登録第5864124号)及びH&I(登録第5783645号)はH&Iグローバルリサーチ株式会社の商標です。