MMOゲームの世界市場2017-2021

◆英語タイトル:Global Massive Multiplayer Online (MMO) Games Market 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR15421
◆発行日:2017年11月6日
◆調査対象地域:グローバル
◆産業分野:ゲーム
◆ページ数:80
◆レポート言語:英語
◆レポート形式:PDF
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★グローバルリサーチ資料[MMOゲームの世界市場2017-2021]についてメールでお問い合わせはこちら
Technavio社が発行した当調査レポートでは、MMOゲームの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、MMOゲームの世界市場規模及び予測、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社はMMOゲームの世界市場が2017-2021年期間中に年平均7.70%成長すると予測しています。当レポート上に記載されている主な企業は、Activision Blizzard、Electronic Arts、Riot Games、Tencent、Valve Corporation等です。
*** レポート概要(サマリー)***

About Massive Multiplayer Online (MMO) Games
Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Technavio’s analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Activision Blizzard
• Electronic Arts
• Riot Games
• Tencent
• Valve Corporation

[Other prominent vendors]
• Aeria Games and Entertainment
• Ankama
• CCP
• ChangYou.com
• CipSoft
• Cryptic Studios
• Disney
• eGames
• GungHo Online Entertainment
• King.com
• KONAMI
• WebZen (gPotato)
• Jagex
• WeMade Entertainment (Joymax)
• NCSoft
• NetEase
• NEXON Korea Corporation and NEXON America
• OGPlanet
• Perfect World
• SEGA Holdings
• Shanda Interactive Entertainment
• SOFTNYX
• Sony Online Entertainment
• SQUARE ENIX
• Take-Two Interactive Software
• Warner Bros. Entertainment

[Market driver]
• Availability of several payment services in the online gaming industry
• For a full, detailed list, view our report

[Market challenge]
• Delivering gaming content online
• For a full, detailed list, view our report

[Market trend]
• Possibility of MMOs being incorporated in e-sports in the coming years
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global MMO games market by genre
• Global MMO games market by MMORPG
• Global MMO games market by MMOFPS
• Global MMO games market by MMORTS
• Global MMO games market by others

PART 07: Market segmentation by revenue model
• Global MMO games market by revenue model
• Global MMO games market by F2P model
• Global MMO games market by P2P model

PART 08: Regional landscape
• Geographical segmentation
• Regional comparison
• APAC – market size & forecast
• Americas – market size & forecast
• EMEA – market size & forecast
• Key leading countries
• China
• US
• Japan
• Germany
• UK
• Market opportunity

PART 09: Decision framework

PART 10: Drivers and challenges
• Market drivers
• Market challenges

PART 11: Market trends
• Possibility of MMOs being incorporated in e-sports in the coming years
• Games converting to F2P model
• VR/AR in MMO gaming

PART 12: Vendor landscape
• Competitive scenario
• Activision Blizzard
• Electronic Arts
• Riot Games
• Tencent
• Valve Corporation
• Other prominent vendors

PART 13: Appendix
• List of abbreviations

[List of Exhibits]
Exhibit 01: Global MMO games market: Overview
Exhibit 02: Global MMO games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global MMO games market by genre 2016 (% share) of revenue)
Exhibit 05: Global MMO games market 2021 (% share of revenue)
Exhibit 06: Global MMO games market by MMORPG 2016-2021 ($ billions)
Exhibit 07: Global MMO games market by MMOFPS 2016-2021 ($ billions)
Exhibit 08: Global MMO market by MMORTS 2016-2021 ($ billions)
Exhibit 09: Global MMO games market by others 2016-2021 ($ billions)
Exhibit 10: Global MMO games market by revenue model 2016 (% share of revenue)
Exhibit 11: Global MMO games market by F2P revenue model 2016-2021 ($ billions)
Exhibit 12: Global MMO games market by P2P revenue model 2016-2021 ($ billions)
Exhibit 13: Global MMO games market 2016-2021 – market size & forecast
Exhibit 14: Regional comparison (%)
Exhibit 15: APAC – market size & forecast 2016-2021 ($ billions)
Exhibit 16: APAC – Year-over-year growth 2017-2021 (%)
Exhibit 17: Americas – market size & forecast 2016-2021 ($ billions)
Exhibit 18: Americas – Year-over-year growth 2017-2021 (%)
Exhibit 19: EMEA – market size & forecast 2016-2021 ($ billions)
Exhibit 20: EMEA – Year-over-year growth 2017-2021 (%)
Exhibit 21: Key leading countries
Exhibit 22: MMO games market in China 2016-2021 ($ billions)
Exhibit 23: MMO games market in US 2016-2021 ($ billions)
Exhibit 24: MMO games market in Japan 2016-2021 ($ billions)
Exhibit 25: Other prominent vendors



*** 掲載企業 ***

Activision Blizzard, Electronic Arts, Riot Games, Tencent, Valve Corporation, Aeria Games and Entertainment, Ankama, CCP, ChangYou.com, CipSoft, Cryptic Studios, Disney, eGames, GungHo Online Entertainment, King.com, KONAMI, WebZen (gPotato), Jagex, WeMade Entertainment (Joymax), NCSoft, NetEase, NEXON Korea Corporation and NEXON America, OGPlanet, Perfect World, SEGA Holdings, Shanda Interactive Entertainment, SOFTNYX, Sony Online Entertainment, SQUARE ENIX, Take-Two Interactive Software, and Warner Bros. Entertainment.


*** レポートのキーワード ***

MMOゲーム

*** 免責事項 ***
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