教育分野における複合現実(MR)の世界市場2017-2021

◆英語タイトル:Global Mixed Reality Market in Education Sector 2017-2021
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR15396
◆発行日:2017年10月10日
◆調査対象地域:グローバル
◆産業分野:教育
◆ページ数:76
◆レポート言語:英語
◆レポート形式:PDF
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Technavio社が発行した当調査レポートでは、教育分野における複合現実(MR)の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、教育分野における複合現実(MR)の世界市場規模及び予測、製品別分析、需要先別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。Technavio社は教育分野における複合現実(MR)の世界市場が2017-2021年期間中に年平均90.09%成長すると予測しています。当レポート上に記載されている主な企業は、Design Intelligence、Microsoft、Pearson、zSpace等です。
*** レポート概要(サマリー)***

About Mixed Reality in Education Sector
Mixed reality is a combination of both AR and VR. It is the least known technology from AR and VR. mixed reality (MR) is superior to both AR and VR because it uses many types of technologies, including sensors, advanced optics, and next generation computing. It scans the physical environment of the user and creates a 3D map of the user’s surrounding. This is carried out to identify where and how to place digital content in the space in the form of holograms.

Technavio’s analysts forecast the global mixed reality market in education sector to grow at a CAGR of 90.09% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global mixed reality market in education sector for 2017-2021. To calculate the market size, the report considers revenue generated from the MR hardware (smart glasses, HMDS) and software (MR teaching modules, simulations) vendors.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Mixed Reality Market in Education Sector 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Design Intelligence
• Microsoft
• Pearson
• zSpace

[Other prominent vendors]
• Avegant
• Acer
• Google
• HP
• Lenovo
• magic leap
• Osterhout Design Group

[Market driver]
• Increase in the number of mixed reality classrooms
• For a full, detailed list, view our report

[Market challenge]
• Increase in the number of substitutes
• For a full, detailed list, view our report

[Market trend]
• Increase in the number of technology partnerships
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

Table of Contents
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: INTRODUCTION
• Educational technology market

PART 05: MARKET OUTLINE

PART 06: MARKET LANDSCAPE
• Global mixed reality market in education sector
• Five forces analysis

PART 07: MARKET SEGMENTATION BY PRODUCT
• Global mixed reality market in education sector by product
• Global mixed reality hardware market in education sector
• Global mixed reality software market in education sector

PART 08: MARKET SEGMENTATION BY END-USER
• Global mixed reality market in K-12 education sector by end-user
• Global mixed reality market in K-12 education sector
• Global mixed reality market in higher education sector

PART 09: REGIONAL LANDSCAPE
• Geographical segmentation
• Regional comparison
• Americas – Market size and forecast
• EMEA – Market size and forecast
• APAC – Market size and forecast
• Key leading countries
• Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges

PART 12: MARKET TRENDS
• Increase in the number of technology partnerships
• Increase in MR development tools
• Increased adoption in the medical training industry

PART 13: VENDOR LANDSCAPE
• Competitive landscape
• Competitive benchmarking
• Growth Strategy

PART 14: KEY VENDOR ANALYSIS
• Design Intelligence
• Microsoft
• Pearson
• zSpace

PART 15: OTHER PROMINENT VENDORS

PART 16: APPENDIX
• List of abbreviations

[List of Exhibits]
Exhibit 01: Ed Tech impact 2015-2022
Exhibit 02: Global mixed reality market in education sector 2016-2021 ($ millions)
Exhibit 03: Five forces analysis
Exhibit 04: Global mixed reality market in education sector by product 2016 (%)
Exhibit 05: Global mixed reality market in education sector by product 2021 (%)
Exhibit 06: Global mixed reality market in education sector by product 2016-2021 (%)
Exhibit 07: Global mixed reality hardware market in education sector 2016-2021 ($ millions)
Exhibit 08: Global mixed reality software market in education sector 2016-2021 ($ millions)
Exhibit 09: Global mixed reality market in K-12 education sector by end-user 2016 (%)
Exhibit 10: Global mixed reality market in K-12 education sector by end-user 2021 (%)
Exhibit 11: Global mixed reality market in K-12 education sector by end-user 2016-2021 (%)
Exhibit 12: Global mixed reality market in K-12 education sector 2016-2021 ($ millions)
Exhibit 13: Global mixed reality market in higher education sector 2016-2021 ($ millions)
Exhibit 14: Americas – Market size and forecast
Exhibit 15: Regional comparison
Exhibit 16: Americas – Market size and forecast 2016-2021 ($ millions)
Exhibit 17: Americas – Year over year growth
Exhibit 18: Top 3 countries in the Americas
Exhibit 19: EMEA – Market size and forecast 2016-2021 ($ millions)
Exhibit 20: EMEA – Year over year growth
Exhibit 21: Top 3 countries in EMEA
Exhibit 22: APAC – Market size and forecast 2016-2021 ($ millions)
Exhibit 23: APAC – Year over year growth
Exhibit 24: Top 3 countries in APAC
Exhibit 25: Key leading countries
Exhibit 26: Vendor Landscape
Exhibit 27: Key Initiatives: Growth strategy
Exhibit 28: Microsoft: MR applications
Exhibit 29: Pearson: K-12 products and offerings
Exhibit 30: Pearson: Products and services for professionals
Exhibit 31: zSpace: Software solutions



*** 掲載企業 ***

Avegant, Acer, Google, HP, Lenovo, magic leap, and Osterhout Design Group.


*** レポートのキーワード ***

複合現実(MR)、教育

*** 免責事項 ***
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