モバイルアプリの世界市場2021年-2025年

調査会社Technavio社が発行したリサーチレポート(データ管理コード:IRTNTR43706)
◆英語タイトル:Global Mobile Apps Market 2021-2025 2021-2025
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR43706
◆発行日:2021年4月21日
◆調査対象地域:アジア太平洋、北米、ヨーロッパ、南米、中東・アフリカ
◆産業分野:通信サービス
◆ページ数:約120
◆レポート言語:英語
◆レポート形式:PDF
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テクナビオ社は世界のモバイルアプリ市場規模が、2021年~2025年まで年平21%成長し、6,539.1億ドルに達すると予測しています。本調査レポートでは、世界のモバイルアプリ市場について調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、用途別(ゲーム、ソーシャルネットワーキング、ミュージック、ビデオ、その他)分析、プラットフォーム別(Android、iOS、その他)分析、収益別(広告、アプリ内購入、購読、有料ダウンロード)分析、顧客状況、地域別状況、企業状況、企業分析などをまとめております。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・世界のモバイルアプリ市場規模:用途別(ゲーム、ソーシャルネットワーキング、ミュージック、ビデオ、その他)
・世界のモバイルアプリ市場規模:プラットフォーム別(Android、iOS、その他)
・世界のモバイルアプリ市場規模:収益別(広告、アプリ内購入、購読、有料ダウンロード)
・顧客状況
・地域別状況
・企業状況
・企業分析
*** レポート概要(サマリー)***

Global Mobile Apps Market 2021-2025
Technavio has been monitoring the mobile apps market and it is poised to grow by $ 653.91 billion during 2021-2025 progressing at a CAGR of almost 21% during the forecast period. Our report on the mobile apps market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing penetration of smartphones, increasing focus on AR apps, and the growing m-commerce industry. In addition, the growing penetration of smartphones is anticipated to boost the growth of the market as well.
The mobile apps market analysis includes the application segment and geographic landscape.

Technavio’s mobile apps market is segmented as below:
By Application
• Games
• Social networking
• Music
• Video
• Others

By Geographical Landscape
• APAC
• North America
• Europe
• South America
• MEA

This study identifies the increasing number of mobile apps for IoT devices as one of the prime reasons driving the mobile apps market growth during the next few years. Also, the development of hybrid mobile apps and adoption of chatbots in mobile apps will lead to sizable demand in the market.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on mobile apps market covers the following areas:
• Mobile apps market sizing
• Mobile apps market forecast
• Mobile apps market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile apps market vendors that include Alphabet Inc., Amazon.com Inc., Apple Inc., Electronic Arts Inc., Facebook Inc., Microsoft Corp., Netflix Inc., Spotify Technology SA, Ubisoft Entertainment, and Xiaomi Corp. Also, the mobile apps market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/mobile-apps-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

*** レポート目次(コンテンツ)***

• Executive Summary
o Market overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 – 2025
• Five Forces Analysis
o Five forces summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Application
o Market segments
o Comparison by Application
o Games – Market size and forecast 2020-2025
o Social networking – Market size and forecast 2020-2025
o Music – Market size and forecast 2020-2025
o Video – Market size and forecast 2020-2025
o Others – Market size and forecast 2020-2025
o Market opportunity by Application
• Market Segmentation by Platform
o Market segments
o Comparison by Platform
o Android – Market size and forecast 2020-2025
o iOS – Market size and forecast 2020-2025
o Others – Market size and forecast 2020-2025
o Market opportunity by Platform
• Market Segmentation by Revenue Model
o Market segments
o Comparison by Revenue Model
o Advertisement – Market size and forecast 2020-2025
o In-app purchase – Market size and forecast 2020-2025
o Subscription – Market size and forecast 2020-2025
o Pay per download – Market size and forecast 2020-2025
o Market opportunity by Revenue Model
• Customer Landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o APAC – Market size and forecast 2020-2025
o North America – Market size and forecast 2020-2025
o Europe – Market size and forecast 2020-2025
o South America – Market size and forecast 2020-2025
o MEA – Market size and forecast 2020-2025
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Alphabet Inc.
o Amazon.com Inc.
o Apple Inc.
o Electronic Arts Inc.
o Facebook Inc.
o Microsoft Corp.
o Netflix Inc.
o Spotify Technology SA
o Ubisoft Entertainment
o Xiaomi Corp.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Key Finding 9
• 9: Key Finding 10
• 10: Parent market
• 11: Market characteristics
• 12: Offerings of vendors included in the market definition
• 13: Market segments
• 14: Global – Market size and forecast 2020 – 2025 ($ billion)
• 15: Global market: Year-over-year growth 2020 – 2025 (%)
• 16: Five forces analysis 2020 & 2025
• 17: Bargaining power of buyers
• 18: Bargaining power of suppliers
• 19: Threat of new entrants
• 20: Threat of substitutes
• 21: Threat of rivalry
• 22: Market condition – Five forces 2020
• 23: Application – Market share 2020-2025 (%)
• 24: Comparison by Application
• 25: Games – Market size and forecast 2020-2025 ($ billion)
• 26: Games – Year-over-year growth 2020-2025 (%)
• 27: Social networking – Market size and forecast 2020-2025 ($ billion)
• 28: Social networking – Year-over-year growth 2020-2025 (%)
• 29: Music – Market size and forecast 2020-2025 ($ billion)
• 30: Music – Year-over-year growth 2020-2025 (%)
• 31: Video – Market size and forecast 2020-2025 ($ billion)
• 32: Video – Year-over-year growth 2020-2025 (%)
• 33: Others – Market size and forecast 2020-2025 ($ billion)
• 34: Others – Year-over-year growth 2020-2025 (%)
• 35: Market opportunity by Application
• 36: Platform – Market share 2020-2025 (%)
• 37: Comparison by Platform
• 38: Android – Market size and forecast 2020-2025 ($ billion)
• 39: Android – Year-over-year growth 2020-2025 (%)
• 40: iOS – Market size and forecast 2020-2025 ($ billion)
• 41: iOS – Year-over-year growth 2020-2025 (%)
• 42: Others – Market size and forecast 2020-2025 ($ billion)
• 43: Others – Year-over-year growth 2020-2025 (%)
• 44: Market opportunity by Platform
• 45: Other1 – Market share 2020-2025 (%)
• 46: Comparison by Other1
• 47: Advertisement – Market size and forecast 2020-2025 ($ billion)
• 48: Advertisement – Year-over-year growth 2020-2025 (%)
• 49: In-app purchase – Market size and forecast 2020-2025 ($ billion)
• 50: In-app purchase – Year-over-year growth 2020-2025 (%)
• 51: Subscription – Market size and forecast 2020-2025 ($ billion)
• 52: Subscription – Year-over-year growth 2020-2025 (%)
• 53: Pay per download – Market size and forecast 2020-2025 ($ billion)
• 54: Pay per download – Year-over-year growth 2020-2025 (%)
• 55: Market opportunity by Other1
• 56: Customer landscape
• 57: Market share by geography 2020-2025 (%)
• 58: Geographic comparison
• 59: APAC – Market size and forecast 2020-2025 ($ billion)
• 60: APAC – Year-over-year growth 2020-2025 (%)
• 61: North America – Market size and forecast 2020-2025 ($ billion)
• 62: North America – Year-over-year growth 2020-2025 (%)
• 63: Europe – Market size and forecast 2020-2025 ($ billion)
• 64: Europe – Year-over-year growth 2020-2025 (%)
• 65: South America – Market size and forecast 2020-2025 ($ billion)
• 66: South America – Year-over-year growth 2020-2025 (%)
• 67: MEA – Market size and forecast 2020-2025 ($ billion)
• 68: MEA – Year-over-year growth 2020-2025 (%)
• 69: Key leading countries
• 70: Market opportunity by geography ($ billion)
• 71: Impact of drivers and challenges
• 72: Vendor landscape
• 73: Landscape disruption
• 74: Industry risks
• 75: Vendors covered
• 76: Market positioning of vendors
• 77: Alphabet Inc. – Overview
• 78: Alphabet Inc. – Business segments
• 79: Alphabet Inc. – Key offerings
• 80: Alphabet Inc. – Key customers
• 81: Alphabet Inc. – Segment focus
• 82: Amazon.com Inc. – Overview
• 83: Amazon.com Inc. – Business segments
• 84: Amazon.com Inc. – Key offerings
• 85: Amazon.com Inc. – Key customers
• 86: Amazon.com Inc. – Segment focus
• 87: Apple Inc. – Overview
• 88: Apple Inc. – Business segments
• 89: Apple Inc. – Key offerings
• 90: Apple Inc. – Key customers
• 91: Apple Inc. – Segment focus
• 92: Electronic Arts Inc. – Overview
• 93: Electronic Arts Inc. – Business segments
• 94: Electronic Arts Inc. – Key offerings
• 95: Electronic Arts Inc. – Key customers
• 96: Electronic Arts Inc. – Segment focus
• 97: Facebook Inc. – Overview
• 98: Facebook Inc. – Business segments
• 99: Facebook Inc. – Key offerings
• 100: Facebook Inc. – Key customers
• 101: Facebook Inc. – Segment focus
• 102: Microsoft Corp. – Overview
• 103: Microsoft Corp. – Business segments
• 104: Microsoft Corp. – Key offerings
• 105: Microsoft Corp. – Key customers
• 106: Microsoft Corp. – Segment focus
• 107: Netflix Inc. – Overview
• 108: Netflix Inc. – Business segments
• 109: Netflix Inc. – Key offerings
• 110: Netflix Inc. – Key customers
• 111: Netflix Inc. – Segment focus
• 112: Spotify Technology SA – Overview
• 113: Spotify Technology SA – Product and service
• 114: Spotify Technology SA – Key offerings
• 115: Spotify Technology SA – Key customers
• 116: Spotify Technology SA – Segment focus
• 117: Ubisoft Entertainment – Overview
• 118: Ubisoft Entertainment – Business segments
• 119: Ubisoft Entertainment – Key offerings
• 120: Ubisoft Entertainment – Key customers
• 121: Ubisoft Entertainment – Segment focus
• 122: Xiaomi Corp. – Overview
• 123: Xiaomi Corp. – Business segments
• 124: Xiaomi Corp. – Key offerings
• 125: Xiaomi Corp. – Key customers
• 126: Xiaomi Corp. – Segment focus
• 127: Currency conversion rates for US$
• 128: Research Methodology
• 129: Validation techniques employed for market sizing
• 130: Information sources
• 131: List of abbreviations



*** 掲載企業 ***

Alphabet Inc., Amazon.com Inc., Apple Inc., Electronic Arts Inc., Facebook Inc., Microsoft Corp., Netflix Inc., Spotify Technology SA, Ubisoft Entertainment, Xiaomi Corp.

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


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