世界のスマートトイ (玩具)市場2020-2024

調査会社Technavio社が発行したリサーチレポート(データ管理コード:IRTNTR44886)
◆英語タイトル:Global Smart Toys Market 2020-2024
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR44886
◆発行日:2020年8月26日
◆調査対象地域:北米、ヨーロッパ、アジア太平洋、中東・アフリカ、南米
◆産業分野:レジャー
◆ページ数:約120
◆レポート言語:英語
◆レポート形式:PDF
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本調査レポートでは、スマートトイ (玩具)の世界市場を調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、技術別(Wi-Fi、ブルートゥース、その他)分析、流通チャネル別(オフライン、オンライン)分析、顧客状況、地域別状況、企業状況、企業分析などの項目を掲載しています。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・スマートトイ (玩具)の世界市場規模:技術別(Wi-Fi、ブルートゥース、その他)
・スマートトイ (玩具)の世界市場規模:流通チャネル別(オフライン、オンライン)
・顧客状況
・地域別状況
・企業状況
・企業分析
*** レポート概要(サマリー)***

Global Smart Toys Market 2020-2024
Technavio has been monitoring the smart toys market and it is poised to grow by $ 878.60 mn during 2020-2024 progressing at a CAGR of 3% during the forecast period. Our reports on smart toys market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the adoption of STEM toys for children’s skills enhancement and increasing personal disposable income and rising middle-class population. In addition, the adoption of STEM toys for children’s skills enhancement is anticipated to boost the growth of the market as well.

The smart toys market analysis includes the technology segment and geographical landscapes
Technavio’s smart toys market is segmented as below:

By Technology
• Wi-Fi
• Bluetooth
• Others

By Geographical landscapes
• North America
• Europe
• APAC
• MEA
• South America

This study identifies the rising awareness for character based smart toys as one of the prime reasons driving the smart toys market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our smart toys market covers the following areas:
• Smart toys market sizing
• Smart toys market forecast
• Smart toys market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading smart toys market vendors that include Activision Blizzard Inc., Hasbro Inc., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., Silverlit Toys Manufactory Ltd., Sony Corp., Spin Master Corp., Ubtech Robotics Inc., and VTech Holdings Ltd. Also, the smart toys market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/smart-toys-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

*** レポート目次(コンテンツ)***

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2019
o Market outlook: Forecast for 2019 – 2024
• Five Forces Analysis
o Five forces summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Technology
o Market segments
o Comparison by Technology
o Wi-Fi – Market size and forecast 2019-2024
o Bluetooth – Market size and forecast 2019-2024
o Others – Market size and forecast 2019-2024
o Market opportunity by Technology
• Market Segmentation by Distribution channel
o Market segments
o Comparison by Distribution channel
o Offline – Market size and forecast 2019-2024
o Online – Market size and forecast 2019-2024
o Market opportunity by Distribution channel
• Customer landscape
o Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2019-2024
o Europe – Market size and forecast 2019-2024
o APAC – Market size and forecast 2019-2024
o MEA – Market size and forecast 2019-2024
o South America – Market size and forecast 2019-2024
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Activision Blizzard Inc.
o Hasbro Inc.
o LEGO System AS
o Makeblock Co. Ltd.
o Mattel Inc.
o Silverlit Toys Manufactory Ltd.
o Sony Corp.
o Spin Master Corp.
o Ubtech Robotics Inc.
o VTech Holdings Ltd.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations
Exhibit
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Key Finding 9
• 9: Parent market
• 10: Market characteristics
• 11: Offerings of vendors included in the market definition
• 12: Market segments
• 13: Global – Market size and forecast 2019 – 2024 ($ million)
• 14: Global market: Year-over-year growth 2019 – 2024 (%)
• 15: Five forces analysis 2019 & 2024
• 16: Bargaining power of buyers
• 17: Bargaining power of suppliers
• 18: Threat of new entrants
• 19: Threat of substitutes
• 20: Threat of rivalry
• 21: Market condition – Five forces 2019
• 22: Technology – Market share 2019-2024 (%)
• 23: Comparison by Technology
• 24: Wi-Fi – Market size and forecast 2019-2024 ($ million)
• 25: Wi-Fi – Year-over-year growth 2019-2024 (%)
• 26: Bluetooth – Market size and forecast 2019-2024 ($ million)
• 27: Bluetooth – Year-over-year growth 2019-2024 (%)
• 28: Others – Market size and forecast 2019-2024 ($ million)
• 29: Others – Year-over-year growth 2019-2024 (%)
• 30: Market opportunity by Technology
• 31: Distribution channel – Market share 2019-2024 (%)
• 32: Comparison by Distribution channel
• 33: Offline – Market size and forecast 2019-2024 ($ million)
• 34: Offline – Year-over-year growth 2019-2024 (%)
• 35: Online – Market size and forecast 2019-2024 ($ million)
• 36: Online – Year-over-year growth 2019-2024 (%)
• 37: Market opportunity by Distribution channel
• 38: Customer landscape
• 39: Market share by geography 2019-2024 (%)
• 40: Geographic comparison
• 41: North America – Market size and forecast 2019-2024 ($ million)
• 42: North America – Year-over-year growth 2019-2024 (%)
• 43: Europe – Market size and forecast 2019-2024 ($ million)
• 44: Europe – Year-over-year growth 2019-2024 (%)
• 45: APAC – Market size and forecast 2019-2024 ($ million)
• 46: APAC – Year-over-year growth 2019-2024 (%)
• 47: MEA – Market size and forecast 2019-2024 ($ million)
• 48: MEA – Year-over-year growth 2019-2024 (%)
• 49: South America – Market size and forecast 2019-2024 ($ million)
• 50: South America – Year-over-year growth 2019-2024 (%)
• 51: Key leading countries
• 52: Market opportunity by geography ($ million)
• 53: Impact of drivers and challenges
• 54: Vendor landscape
• 55: Landscape disruption
• 56: Industry risks
• 57: Vendors covered
• 58: Market positioning of vendors
• 59: Activision Blizzard Inc. – Overview
• 60: Activision Blizzard Inc. – Business segments
• 61: Activision Blizzard Inc. – Key offerings
• 62: Activision Blizzard Inc. – Key customers
• 63: Activision Blizzard Inc. – Segment focus
• 64: Hasbro Inc. – Overview
• 65: Hasbro Inc. – Business segments
• 66: Hasbro Inc. – Key offerings
• 67: Hasbro Inc. – Key customers
• 68: Hasbro Inc. – Segment focus
• 69: LEGO System AS – Overview
• 70: LEGO System AS – Product and service
• 71: LEGO System AS – Key offerings
• 72: LEGO System AS – Key customers
• 73: LEGO System AS – Segment focus
• 74: Makeblock Co. Ltd. – Overview
• 75: Makeblock Co. Ltd. – Product and service
• 76: Makeblock Co. Ltd. – Key offerings
• 77: Makeblock Co. Ltd. – Key customers
• 78: Makeblock Co. Ltd. – Segment focus
• 79: Mattel Inc. – Overview
• 80: Mattel Inc. – Business segments
• 81: Mattel Inc. – Key offerings
• 82: Mattel Inc. – Key customers
• 83: Mattel Inc. – Segment focus
• 84: Silverlit Toys Manufactory Ltd. – Overview
• 85: Silverlit Toys Manufactory Ltd. – Product and service
• 86: Silverlit Toys Manufactory Ltd. – Key offerings
• 87: Silverlit Toys Manufactory Ltd. – Key customers
• 88: Silverlit Toys Manufactory Ltd. – Segment focus
• 89: Sony Corp. – Overview
• 90: Sony Corp. – Business segments
• 91: Sony Corp. – Key offerings
• 92: Sony Corp. – Key customers
• 93: Sony Corp. – Segment focus
• 94: Spin Master Corp. – Overview
• 95: Spin Master Corp. – Business segments
• 96: Spin Master Corp. – Key offerings
• 97: Spin Master Corp. – Key customers
• 98: Spin Master Corp. – Segment focus
• 99: Ubtech Robotics Inc. – Overview
• 100: Ubtech Robotics Inc. – Product and service
• 101: Ubtech Robotics Inc. – Key offerings
• 102: Ubtech Robotics Inc. – Key customers
• 103: Ubtech Robotics Inc. – Segment focus
• 104: VTech Holdings Ltd. – Overview
• 105: VTech Holdings Ltd. – Business segments
• 106: VTech Holdings Ltd. – Key offerings
• 107: VTech Holdings Ltd. – Key customers
• 108: VTech Holdings Ltd. – Segment focus
• 109: Currency conversion rates for US$
• 110: Research Methodology
• 111: Validation techniques employed for market sizing
• 112: Information sources
• 113: List of abbreviations



*** 掲載企業 ***

Activision Blizzard Inc., Hasbro Inc., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., Silverlit Toys Manufactory Ltd., Sony Corp., Spin Master Corp., Ubtech Robotics Inc., VTech Holdings Ltd.

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


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