仮想現実(VR)グローブの世界市場2016-2020

◆英語タイトル:Global Virtual Reality Glove Market 2016-2020
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR10856
◆発行日:2016年11月21日
◆調査対象地域:グローバル
◆産業分野:電子
◆ページ数:59
◆レポート言語:英語
◆レポート形式:PDF
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当調査レポートでは、仮想現実(VR)グローブの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、仮想現実(VR)グローブの世界市場規模及び予測、技術別分析、地域別分析/市場規模、主要国別分析、購買基準、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
*** レポート概要(サマリー)***

About VR Gloves
VR gloves are the groundbreaking innovation in the field of VR. The technology enables users to touch, feel, and sense objects in the virtual world. Though, a VR glove looks similar to a regular glove, the architecture of an average VR glove includes a motherboard with an integrated sensor fusion, a LED lighting placed on the cover of the motherboard (typically under the logo), a lithium-polymer battery, multiple haptic actuators to simulate touch, and conductive fabric to recognize gesture commands. Apart from these, the glove may also contain adjustable cuff to ensure that it fits the user and breathable fabric to facilitate air circulation.

Technavio’s analysts forecast the global VR glove market to grow at a CAGR of 82.2% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global VR glove market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR gloves.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global VR Glove Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• CyberGlove
• Manus VR
• GloveOne
• Virtalis

[Other prominent vendors]
• Dexmo
• Synertial
• Yost Labs

[Market driver]
• Increased penetration of VR headsets and consoles
• For a full, detailed list, view our report

[Market challenge]
• Price premium associated with VR glove-compatible headsets
• For a full, detailed list, view our report

[Market trend]
• Emergence of smartphone-integrated VR headsets
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Product life cycle
• Market size and forecast
• Five forces analysis

PART 06: End-user industry
• Gaming
• Entertainment
• Industrial
• Military and aviation
• Healthcare
• Education

PART 07: Market segmentation by technology adopter
• Global VR glove market by technology adopter
• Innovators
• Early adopters
• Early majority
• Market segment comparison
• Global VR glove market by geography

PART 08: Geographical segmentation
• VR glove market in Americas
• VR glove market in EMEA
• VR glove market in APAC
• Market segment comparison

PART 09: Key leading countries
• Key leading countries in global VR glove market

PART 10: Buying criterion

PART 11: Market drivers
• Increased penetration of VR headsets and consoles
• Growth in number of VR users
• Enhanced consumer experience
• Technological advantages

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings of key leading vendors
Exhibit 02: Key highlights of global VR glove market
Exhibit 03: Market segmentation of global VR glove market
Exhibit 04: Product life cycle of VR gloves 2015 and 2020
Exhibit 05: Global VR glove market 2015-2020 ($ millions)
Exhibit 06: Global VR glove market 2015-2020 (thousand units)
Exhibit 07: ASP of VR gloves 2015-2020 ($)
Exhibit 08: Five forces analysis
Exhibit 09: Global VR glove market by technology adopter 2015 and 2020 (revenue)
Exhibit 10: Global VR glove market by innovator 2015-2020 ($ millions)
Exhibit 11: Global VR glove market by innovator 2015-2020 (thousands of units)
Exhibit 12: Global VR glove market by early adopter 2015-2020 ($ millions)
Exhibit 13: Global VR glove market by early adopter 2015-2020 (thousands of units)
Exhibit 14: Global VR glove market by early majority 2015-2020 ($ millions)
Exhibit 15: Global VR glove market by early majority 2015-2020 (thousands of units)
Exhibit 16: Global VR glove market segment comparison by technology adopter ($ millions)
Exhibit 17: Global VR glove market by geography 2015 and 2020
Exhibit 18: VR glove market in Americas ($ millions)
Exhibit 19: VR glove market in Americas (thousands of units)
Exhibit 20: VR glove market in EMEA ($ millions)
Exhibit 21: VR glove market in EMEA (thousands of units)
Exhibit 22: VR glove market in APAC ($ millions)
Exhibit 23: VR glove market in APAC (thousands of units)
Exhibit 24: Global VR glove market segment comparison by geography ($ millions)
Exhibit 25: Market share of top 10 countries in global VR glove market 2015
Exhibit 26: Top 10 countries in terms of revenue and market share 2015
Exhibit 27: Buying criteria for VR gloves and impact
Exhibit 28: Global VR content market by user 2015-2020 (millions of users)
Exhibit 29: Impact of drivers
Exhibit 30: Impact of drivers and challenges
Exhibit 31: Other prominent vendors in global VR glove market



*** 掲載企業 ***

CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs.

*** レポートのキーワード ***

仮想現実(VR)グローブ

*** 調査方法 ***

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

*** 免責事項 ***
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