アメリカの教育アプリ市場2016-2020

◆英語タイトル:Education Apps Market in the US 2016-2020
◆発行会社/調査会社:Technavio
◆商品コード:IRTNTR11167
◆発行日:2016年12月15日
◆調査対象地域:米国
◆産業分野:IT
◆ページ数:56
◆レポート言語:英語
◆レポート形式:PDF
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当調査レポートでは、アメリカの教育アプリ市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、アメリカの教育アプリ市場規模及び予測、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。
*** レポート概要(サマリー)***

About Education Apps
The extensive use of smartphones and tablets by students for study purposes is the primary factor driving the growth of the education apps market. However, to include educational apps as a part of the learning process, educational institutions must have a strong ICT infrastructure. For this, educational institutions need to invest heavily in installing software and enhancing server capabilities. Educational apps are extensively promoting collaborative learning and active learning. Consequently, K-12 and higher education segments across the globe are emphasizing on including such apps in their education digitization framework.

Technavio’s analysts forecast the education apps market in the US to grow at a CAGR of 28.15% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the education apps market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of education apps to educational institutions.

Technavio’s report, Education Apps Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Edmodo
• Lumos Labs
• Rosetta Stone
• WizIQ

[Other prominent vendors]
• Age of Learning
• BenchPrep
• DubLabs
• IXL Learning

[Market driver]
• Augmented adoption of smartphones and tablets.
• For a full, detailed list, view our report

[Market challenge]
• Rising competition from open-source mobile learning applications.
• For a full, detailed list, view our report

[Market trend]
• Increased focus on competency-based education (CBE).
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

*** レポート目次(コンテンツ)***

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Economic overview

PART 06: Market landscape
• Global mobile applications market
• Market overview
• Education apps market in US

PART 07: Market drivers

PART 08: Impact of drivers

PART 09: Market challenges

PART 10: Impact of drivers and challenges

PART 11: Market trends

PART 12: End-user segmentation
• Education apps market in US by end-user
• Education apps market in US by higher educational institutions
• Education apps market in US by Pre-K-12 schools

PART 13: Vendor landscape
• Competitive scenario

PART 14: Key vendor analysis
• Edmodo
• Lumos Labs
• Rosetta Stone
• WizIQ

PART 15: Other prominent vendors

PART 16: Appendix
• List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: GDP of the US 2010-2015 ($ trillions)
Exhibit 03: GDP per capita of the US 2010-2015 ($)
Exhibit 04: CPI of the US 2010-2015 ($ trillions)
Exhibit 05: US population 2015-2020
Exhibit 06: Unemployment rate in the US 2015-2020 (% of total population)
Exhibit 07: Types of mobile applications
Exhibit 08: Global mobile application market 2014-2019 ($ billions)
Exhibit 09: Segment-wise distribution of education market in US in 2015 (%)
Exhibit 10: Major segments of the education market in US 2014 ($ billions)
Exhibit 11: Education apps development: Key considerations
Exhibit 12: Education apps market in US 2015-2020 ($ billions)
Exhibit 13: Five forces analysis
Exhibit 14: Smartphones users in US 2011-2015 (millions)
Exhibit 15: Virtual schools market in the US 2014
Exhibit 16: Impact of drivers
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Global distribution of LTE subscriptions by region in 2014
Exhibit 19: Education apps market in US by end-user 2015 (% share)
Exhibit 20: Education apps market in US by end-user 2020 (% share)
Exhibit 21: Education apps market in US by end-user 2015-2020 ($ billions)
Exhibit 22: Education apps market in US by end-user 2015-2020 (% share)
Exhibit 23: Education apps market in US by higher educational institutions 2015-2020 ($ billions)
Exhibit 24: Education apps market in US by Pre-K-12 schools 2015-2020 ($ billions)
Exhibit 25: Vendor analysis
Exhibit 26: Rosetta Stone: Products and services



*** 掲載企業 ***

Edmodo, Lumos Labs, Rosetta Stone, WizIQ, Age of Learning, BenchPrep, DubLabs, and IXL Learning.

*** レポートのキーワード ***

教育アプリ、米国

*** 調査方法 ***

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

*** 免責事項 ***
https://www.globalresearch.co.jp/disclaimer/


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※当市場調査資料(IRTNTR11167 )"アメリカの教育アプリ市場2016-2020" (英文:Education Apps Market in the US 2016-2020)はTechnavio社が調査・発行しており、H&Iグローバルリサーチが販売します。


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