世界の教育用メタバース市場(〜2028年):コンポーネント別(ハードウェア(AR装置、VR装置、MR装置、インタラクティブディスプレイ・プロジェクター)、ソフトウェア、専門サービス)、エンドユーザー別(学術、企業)、地域別

■ 英語タイトル:Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028

調査会社MarketsandMarkets社が発行したリサーチレポート(データ管理コード:TC8658-23)■ 発行会社/調査会社:MarketsandMarkets
■ 商品コード:TC8658-23
■ 発行日:2023年5月29日
■ 調査対象地域:グローバル
■ 産業分野:教育
■ ページ数:231
■ レポート言語:英語
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★グローバルリサーチ資料[世界の教育用メタバース市場(〜2028年):コンポーネント別(ハードウェア(AR装置、VR装置、MR装置、インタラクティブディスプレイ・プロジェクター)、ソフトウェア、専門サービス)、エンドユーザー別(学術、企業)、地域別]についてメールでお問い合わせはこちら
*** レポート概要(サマリー)***

MarketsandMarkets社の本調査レポートでは、世界の教育用メタバース市場規模が2023年の39億ドルから2028年までに193億ドルに拡大し、予測期間中に年平均37.7%で成長すると予想しています。本書では、教育用メタバースの世界市場について調査し、イントロダクション、調査手法、エグゼクティブサマリー、プレミアムインサイト、市場概要・産業動向、コンポーネント別(ハードウェア、ソフトウェア、専門サービス)分析、エンドユーザー別(学術、企業)分析、地域別(北米、ヨーロッパ、アジア太平洋、中東・アフリカ、中南米)分析、競争状況、企業情報、隣接・関連市場などの内容を掲載しています。また、参入企業情報として、Meta Platforms Inc.(US)、Microsoft Corporation(US)、Adobe Inc.(US)、HP Inc.(US)、Unity Software Inc.(US)、Samsung Electronics(South Korea)、Lenovo(China)などが含まれています。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・プレミアムインサイト
・市場概要・産業動向
・世界の教育用メタバース市場規模:コンポーネント別
- ハードウェアの市場規模
- ソフトウェアの市場規模
- 専門サービスの市場規模
・世界の教育用メタバース市場規模:エンドユーザー別
- 学術における市場規模
- 企業における市場規模
・世界の教育用メタバース市場規模:地域別
- 北米の教育用メタバース市場規模
- ヨーロッパの教育用メタバース市場規模
- アジア太平洋の教育用メタバース市場規模
- 中東・アフリカの教育用メタバース市場規模
- 中南米の教育用メタバース市場規模
・競争状況
・企業情報
・隣接・関連市場

“教育用メタバース市場は、2023年の39億米ドルから2028年には193億米ドルまで、予測期間中の年間平均成長率(CAGR)37.7%で成長する見込み”
メタバースという用語は、3D仮想空間のネットワークシステムを表します。VR、AR、その他の没入型技術を含む様々なデジタル環境を組み込んだ集合的な仮想共有空間です。現在の教育システムが現実世界から切り離されていると批判されているとき、メタバースは、教師が地理的制約に関係なく生徒とコミュニケーションできる仮想世界の創造に役立ちます。メタバースはまた、生徒、講師、スタッフがコンセプトやシナリオを探求し、相互作用できる没入型学習環境の提供にも役立ちます。

“コンポーネント別では、ハードウェアセグメントが予測期間中最高のCAGRを保持”
教育用メタバース市場をコンポーネント別に見ると、ハードウェア、ソフトウェア、プロフェッショナルサービスに分けられます。教育用メタバース市場の予測期間中、最も高いCAGRを維持すると推定されるのはハードウェアセグメントです。教育用メタバース市場のハードウェアコンポーネントには、VR、AR、MR、インタラクティブディスプレイとプロジェクターが含まれます。AR、VR、MRデバイスは、教育用メタバース市場でのヘッドアップデバイス(HUD)の使用により増加すると予測されています。AR技術は、現実世界とバーチャルなアイテムを融合させることができるため、多くのアプリケーションで利用が拡大しています。産業用途で最も人気のあるARデバイスはARスマートグラスで、ARデバイスの成長を支えています。さらに、ヘッドマウントデバイス(HMD)は、VRデバイスセグメントにおける市場拡大の中核になると予想されています。Samsung Electronics、Lenovo、Meta Platforms, Inc.などのブランドが提供するこれらのディスプレイは、ユーザーから高い評価を得ています。マイクロソフトのHoloLens 2は主にMR機器セグメントを担当し、メタバースを体験するための教育市場で人気を集めると予想されています。

“プロフェッショナルサービス別では、アプリケーション開発・システムインテグレーション分野が予測期間中最も高いCAGRを維持”
教育用メタバース市場は、プロフェッショナルサービス別に、アプリケーション開発、システムインテグレーション、戦略、ビジネスコンサルティングに区分されます。予測期間中、CAGRが最も高いのはアプリケーション開発とシステム統合のセグメントです。教育関係者はこれらのサービスを必要とし、販売前の要件評価から販売後の製品展開と実行まで、さまざまな段階で協力することで、クライアントが最大のROIを得ることを可能にします。メタバース教育開発プラットフォーム、メタバースアプリ開発、メタバースNFTマーケットプレイス開発、メタバース不動産プラットフォーム開発、メタバースソーシャルメディアプラットフォーム開発、メタバースイベントプラットフォーム開発は、メタバースアプリケーション開発事業で提供されるサービスの一部です。既存のシステムや新しいシステムにメタバースをシームレスに統合するために、システム統合サービスのニーズは、教育用メタバース市場の企業や教育者によって求められています。

“地域別では、欧州地域が予測期間中のCAGRが2番目に高い”
教育用メタバース市場は、地域別に北米、欧州、アジア太平洋、中東・アフリカ、ラテンアメリカに区分されます。欧州地域は予測期間中、2番目に高いCAGRを維持する見込みです。欧州は、教育用メタバース市場の展開を支配しています。イギリス、ドイツ、フランス、その他のヨーロッパ諸国など、ヨーロッパ地域の経済が大幅に拡大しているため、教育用メタバースの企業ユーザーや学術ユーザー向けの市場が創出されることが予想されます。さらに、メタバースは継続的な専門的成長と将来に関連するスキル開発のためのプラットフォームを提供するため、継続的な学習とスキル開発に対する欧州の取り組みが需要を牽引しています。全体として、欧州の教育用メタバースの能力は、学習を改善し、包括性を促進し、学生がグローバルにつながり、技術的に進歩した未来に備えることです。さらに、生徒と教師の対面での交流を促進するために、欧州の教育機関は仮想コラボレーションとコミュニケーションソリューションを導入しています。グループプロジェクト、オンライン会話、バーチャルクラスルームは、これらのツールによって可能になり、メタバースプラットフォームの助けを借りて、より活発で興味深い学習環境を作り出しています。

プライマリーの内訳:
最高経営責任者(CEO)、イノベーション・技術責任者、システムインテグレーター、教育市場のメタバースで事業を展開する様々な主要組織の幹部に対して詳細なインタビューを実施しました。

 企業別: ティアI:30%、ティアII:45%、ティアIII:25%
 役職別 Cレベルエグゼクティブ: 40%, ディレクターレベル: 25%, その他: 35%
 地域別 アジア太平洋地域:20%、ヨーロッパ:30%、北米:45%、その他の地域:5%

教育用メタバース市場の主要ベンダーには、Some of the significant metaverse in education market vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (US), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), Baidu, Inc. (China), Avantis Systems Ltd (UK), Axon Park (US), Tomorrow’s Education (Germany), NextMeet (India), ClassVR (England), Metable GmbH (Switzerland), Virbela (US), Labster (Denmark), VictoryXR (US), ENGAGE Plc (US), VEDX Solutions (US), Stimuli (US), NetEase (China), HTC (Taiwan), and Sandbox (US).が挙げられます。

調査対象範囲
この調査レポートは、教育用メタバース市場をセグメント別に調査・分析しています。この調査レポートは、コンポーネント、エンドユーザー、地域など、さまざまなセグメントにわたる市場規模と成長の可能性を推定することを目的としています。市場の主要企業の詳細な競合分析、企業プロフィール、製品や事業の提供に関する主要な見解、最近の動向、主要な市場戦略などを掲載しています。

このレポートを購入する理由
本レポートは、教育用メタバース全体とサブセグメントの収益数の最も近い近似値に関する情報を提供し、市場リーダー/新規参入者に役立ちます。本レポートは、利害関係者が競争状況を理解し、より良いビジネスの位置づけと適切な市場参入戦略を計画するためのより多くの洞察を得るのに役立ちます。また、本レポートは、関係者が市場動向を理解し、主要な市場促進要因、阻害要因、課題、および機会に関する情報を提供するのに役立ちます。

本レポートは、以下のポイントに関する洞察を提供します:
– 教育用メタバースの成長に影響を与える主な促進要因(教育分野での産業訓練と展開の増加、仮想技術の急速な採用が市場成長を後押し、VRヘッドセットの価格低下が市場成長を促進)、阻害要因(信頼性と拡張性の高い技術インフラが必要、過度の使用による健康や精神的な問題、ハイエンドメタバースコンポーネントの高い設置費用とメンテナンス費用)、機会(学生はメタバースが提供する没入体験を通じて学習できる、Covid-19パンデミックは教育技術の大幅な注入を促進した、5G技術は常に進化している)、および課題(コンテンツ開発の恐れ、デジタル不平等、およびアクセス問題、教育エコシステムを変革する革新的な方法を発見すること)分析。

– 製品開発/イノベーション: 教育用メタバースにおける今後の技術、研究開発活動、新製品・新サービスの発表に関する詳細な洞察。

– 市場開発: 有利な市場に関する包括的な情報 – 当レポートでは、さまざまな地域の教育用メタバース市場を分析。

– 市場の多様化: 教育用メタバースにおける新製品&サービス、未開拓の地域、最近の開発、投資に関する詳細な情報を提供。

– 競合評価: Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (US), Unity Software Inc. (US)など、教育用メタバースにおける主要企業の市場シェア、成長戦略、サービス内容を詳細に評価。

*** レポート目次(コンテンツ)***

1 INTRODUCTION 23
1.1 STUDY OBJECTIVES 23
1.2 MARKET DEFINITION 23
1.2.1 INCLUSIONS AND EXCLUSIONS 24
1.3 MARKET SCOPE 25
1.3.1 MARKET SEGMENTATION 25
1.3.2 REGIONS COVERED 25
1.3.3 YEARS CONSIDERED 26
1.4 CURRENCY CONSIDERED 26
TABLE 1 USD EXCHANGE RATES, 2019–2022 26
1.5 STAKEHOLDERS 27
2 RESEARCH METHODOLOGY 28
2.1 RESEARCH DATA 28
FIGURE 1 METAVERSE IN EDUCATION MARKET: RESEARCH DESIGN 28
2.1.1 SECONDARY DATA 29
TABLE 2 LIST OF KEY SECONDARY SOURCES 29
2.1.2 PRIMARY DATA 29
2.1.2.1 Breakup of primaries 30
2.1.2.2 Primary respondents 30
TABLE 3 METAVERSE IN EDUCATION MARKET: PRIMARY RESPONDENTS 30
2.1.2.3 Key industry insights 31
2.2 DATA TRIANGULATION 31
2.3 MARKET SIZE ESTIMATION 32
FIGURE 2 METAVERSE IN EDUCATION MARKET: TOP-DOWN AND BOTTOM-UP APPROACH 32
2.3.1 SUPPLY-SIDE APPROACH 32
FIGURE 3 APPROACH 1 (SUPPLY-SIDE): REVENUE OF METAVERSE IN EDUCATION FROM VENDORS 33
FIGURE 4 BOTTOM-UP APPROACH (SUPPLY SIDE): COLLECTIVE REVENUE OF METAVERSE IN EDUCATION VENDORS 34
FIGURE 5 MARKET PROJECTIONS FROM SUPPLY SIDE 35
2.3.2 DEMAND-SIDE APPROACH 35
FIGURE 6 APPROACH 2 (DEMAND SIDE): REVENUE OF VENDORS FROM VARIOUS SEGMENTS 36
FIGURE 7 MARKET PROJECTIONS FROM DEMAND SIDE 36
2.4 MARKET FORECAST 37
TABLE 4 FACTOR ANALYSIS 37
2.4.1 RECESSION IMPACT ANALYSIS 38
2.5 RESEARCH ASSUMPTIONS 38
TABLE 5 ASSUMPTIONS 38
2.6 LIMITATIONS 39
3 EXECUTIVE SUMMARY 40
FIGURE 8 METAVERSE IN EDUCATION MARKET SNAPSHOT, 2020–2028 41
FIGURE 9 TOP MARKET SEGMENTS IN TERMS OF GROWTH RATE 42
FIGURE 10 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET BY 2028 43
FIGURE 11 AR DEVICES TO ACCOUNT FOR LARGEST HARDWARE MARKET BY 2028 43
FIGURE 12 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST MARKET BY 2028 44
FIGURE 13 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET BY 2028 45
FIGURE 14 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE DURING FORECAST PERIOD 46
4 PREMIUM INSIGHTS 47
4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN METAVERSE IN EDUCATION MARKET 47
FIGURE 15 DRASTIC GEOGRAPHIC CHANGE AND TECHNOLOGICAL EVOLUTION TO DRIVE METAVERSE IN EDUCATION’S ARCHIVING GROWTH 47
4.2 METAVERSE IN EDUCATION MARKET, BY COMPONENT 47
FIGURE 16 SOFTWARE COMPONENT TO ACCOUNT FOR LARGEST SHARE IN 2023 AND 2028 47
4.3 METAVERSE IN EDUCATION MARKET, BY HARDWARE 48
FIGURE 17 AR DEVICES TO BECOME LARGEST HARDWARE MARKET BY 2028 48
4.4 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE 48
FIGURE 18 STRATEGY & BUSINESS CONSULTING SEGMENT TO ACCOUNT FOR LARGER SHARE AMONG PROFESSIONAL SERVICES IN 2023 48
4.5 METAVERSE IN EDUCATION MARKET, BY END USER 49
FIGURE 19 ACADEMIC END USERS TO ACCOUNT FOR LARGER SHARE THAN CORPORATE END USERS 49
4.6 METAVERSE IN EDUCATION MARKET, BY REGION 49
FIGURE 20 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS 49
5 MARKET OVERVIEW AND INDUSTRY TRENDS 50
5.1 INTRODUCTION 50
5.2 MARKET DYNAMICS 50
FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: METAVERSE IN EDUCATION MARKET 50
5.2.1 DRIVERS 51
5.2.1.1 Increase in industrial training and deployment in education sector 51
5.2.1.2 Rapid adoption of virtual technologies 51
FIGURE 22 STAGES OF VR ADOPTION IN COMPANIES 51
5.2.1.3 Decrease in price of VR headsets 52
5.2.2 RESTRAINTS 52
5.2.2.1 Requirement of reliable and scalable technology infrastructure 52
5.2.2.2 Health and mental issues from excessive use 52
5.2.2.3 High installation and maintenance costs of high-end metaverse components 53
5.2.3 OPPORTUNITIES 53
5.2.3.1 Immersive experience offered to students 53
5.2.3.2 Major infusion of educational technology prompted by COVID-19 pandemic 53
5.2.3.3 Constantly evolving 5G technology 54
5.2.4 CHALLENGES 54
5.2.4.1 Fear of content development, digital inequality, and access issues 54
5.2.4.2 Innovation in transforming education ecosystem 54
5.3 CASE STUDY ANALYSIS 55
5.3.1 STEVENS INSTITUTE OF TECHNOLOGY UTILIZED SAMSUNG INTERACTIVE BOARDS FOR DISTANT CLASSROOMS 55
5.3.2 ECNU XIPING BILINGUAL SCHOOL SUPPORTED SUPERIOR EDUCATIONAL EXPERIENCES WITH LENOVO THINKAGILE VX SERIES 55
5.3.3 ONTARIO COLLEGE TURNED TO MICROSOFT’S MIXED REALITY FOR FUTURE OF TRAINING 56
5.3.4 KATHERINE WARINGTON SCHOOL ENHANCED CLASSROOM ENGAGEMENT WITH CLASSVR 57
5.3.5 UNITY PREPARES TAFE QUEENSLAND STUDENTS FOR IN-DEMAND CAREERS WITH UAA 57
5.4 ECOSYSTEM 58
FIGURE 23 METAVERSE IN EDUCATION MARKET ECOSYSTEM 58
5.5 VALUE CHAIN ANALYSIS 59
FIGURE 24 METAVERSE IN EDUCATION MARKET: VALUE CHAIN 59
5.6 PRICING ANALYSIS 59
5.6.1 INTRODUCTION 59
5.6.2 AVERAGE SELLING PRICE TRENDS 59
5.6.3 AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY TYPE 60
TABLE 6 METAVERSE IN EDUCATION MARKET: PRICING ANALYSIS, BY VENDOR 60
5.7 PATENT ANALYSIS 60
FIGURE 25 NUMBER OF PATENTS PUBLISHED, 2012–2022 60
FIGURE 26 TOP TEN GLOBAL PATENT APPLICANTS IN 2022 61
TABLE 7 TOP PATENT OWNERS 61
5.8 TECHNOLOGY ANALYSIS 62
5.8.1 AI AND ML 62
5.8.2 5G NETWORK 62
5.8.3 INTERNET OF THINGS 63
5.8.4 VIRTUAL REALITY 63
5.8.5 AUGMENTED REALITY 63
5.9 REGULATORY LANDSCAPE 64
5.9.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64
TABLE 8 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64
TABLE 9 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 64
TABLE 10 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65
TABLE 11 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 65
5.9.2 REGULATIONS, BY REGION 65
5.9.2.1 North America 65
5.9.2.2 Europe 66
5.9.2.3 Asia Pacific 67
5.9.2.4 Middle East & South Africa 67
5.9.2.5 Latin America 67
5.9.3 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS 67
5.9.3.1 General Data Protection Regulation 68
5.9.3.2 SEC Rule 17a-4 68
5.9.3.3 ISO/IEC 27001 68
5.9.3.4 System and Organization Controls 2 Type II Compliance 68
5.9.3.5 Financial Industry Regulatory Authority 68
5.9.3.6 Freedom of Information Act 68
5.9.3.7 Health Insurance Portability and Accountability Act 69
5.10 PORTER’S FIVE FORCES MODEL 69
FIGURE 27 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 69
TABLE 12 METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS 70
5.10.1 INTENSITY OF COMPETITIVE RIVALRY 70
5.10.2 BARGAINING POWER OF SUPPLIERS 70
5.10.3 BARGAINING POWER OF BUYERS 70
5.10.4 THREAT OF NEW ENTRANTS 71
5.10.5 THREAT OF SUBSTITUTES 71
5.11 KEY CONFERENCES AND EVENTS 71
TABLE 13 METAVERSE IN EDUCATION MARKET: KEY CONFERENCES AND EVENTS, 2023–2024 71
5.12 TRENDS/DISRUPTIONS IMPACTING BUYERS 72
FIGURE 28 METAVERSE IN EDUCATION MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS 72
5.13 KEY STAKEHOLDERS & BUYING CRITERIA 73
5.13.1 KEY STAKEHOLDERS IN BUYING PROCESS 73
FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73
TABLE 14 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE 73
5.13.2 BUYING CRITERIA 74
FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74
TABLE 15 KEY BUYING CRITERIA FOR TOP THREE HARDWARE 74
6 METAVERSE IN EDUCATION MARKET, BY COMPONENT 75
6.1 INTRODUCTION 76
FIGURE 31 METAVERSE SOFTWARE IN EDUCATION TO ACCOUNT FOR LARGEST MARKET SIZE 76
6.1.1 COMPONENT: METAVERSE IN EDUCATION MARKET DRIVERS 76
TABLE 16 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 77
TABLE 17 METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 77
6.2 HARDWARE 77
FIGURE 32 AR DEVICES TO ACCOUNT FOR LARGEST METAVERSE HARDWARE MARKET IN EDUCATION 78
TABLE 18 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 78
TABLE 19 HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 78
TABLE 20 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 79
TABLE 21 METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 79
6.2.1 AR DEVICES 79
6.2.1.1 Facilitating more efficient and interactive engagement with subjects 79
TABLE 22 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 80
TABLE 23 AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 80
6.2.2 VR DEVICES 80
6.2.2.1 Allowing students to manipulate virtual objects using natural hand gestures 80
TABLE 24 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 81
TABLE 25 VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 81
6.2.3 MR DEVICES 82
6.2.3.1 High-performance graphics to experience enhanced learning 82
TABLE 26 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 82
TABLE 27 MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 82
6.2.4 INTERACTIVE DISPLAYS & PROJECTORS 83
6.2.4.1 Enhanced students’ cognitive learning capabilities 83
TABLE 28 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 83
TABLE 29 INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 83
6.3 SOFTWARE 84
TABLE 30 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 84
TABLE 31 SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 84
6.3.1 EXTENDED REALITY SOFTWARE 85
6.3.1.1 Improved learning capabilities and reduction in learning time 85
6.3.2 GAMING ENGINES 85
6.3.2.1 Creating fun and engaging ways for students 85
6.3.3 METAVERSE PLATFORM 86
6.3.3.1 More engaging experience than traditional classroom lectures or online courses 86
6.3.4 3D MAPPING, MODELING, AND RECONSTRUCTION 86
6.3.4.1 Creating natural-looking spaces to enhance student engagement 86
6.4 PROFESSIONAL SERVICES 86
FIGURE 33 STRATEGY & BUSINESS CONSULTING SERVICES TO ACCOUNT FOR LARGEST PROFESSIONAL SERVICES MARKET 87
TABLE 32 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 87
TABLE 33 PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 87
TABLE 34 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 88
TABLE 35 METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 88
6.4.1 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION 88
6.4.1.1 Deep understanding of various components involved and ability to implement interfaces 88
TABLE 36 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 89
TABLE 37 APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 89
6.4.2 STRATEGY & BUSINESS CONSULTING SERVICES 89
6.4.2.1 Helping clients identify and solve problems, achieve their goals, and improve their overall performance 89
TABLE 38 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 90
TABLE 39 STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 90
7 METAVERSE IN EDUCATION MARKET, BY END USER 91
7.1 INTRODUCTION 92
FIGURE 34 ACADEMIC END USERS TO ACCOUNT FOR LARGEST MARKET 92
7.1.1 END USER: METAVERSE IN EDUCATION MARKET DRIVERS 92
TABLE 40 METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 93
TABLE 41 METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 93
7.2 ACADEMIC 93
7.2.1 INCREASED USAGE OF HANDHELD DEVICES FOR LEARNING 93
TABLE 42 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 94
TABLE 43 ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 94
TABLE 44 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 94
TABLE 45 METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 95
7.2.2 K–12 95
7.2.2.1 Multiple innovative resources to access metaverse in schools 95
TABLE 46 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 95
TABLE 47 K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 96
7.2.3 HIGHER EDUCATION 96
7.2.3.1 Students offered benefits of learning from anywhere 96
TABLE 48 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 96
TABLE 49 HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 97
7.3 CORPORATE 97
7.3.1 COLLABORATION AND SOCIAL LEARNING FOR EMPLOYEES WITHIN VIRTUAL ENVIRONMENT 97
TABLE 50 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 97
TABLE 51 CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 98
8 METAVERSE IN EDUCATION MARKET, BY REGION 99
8.1 INTRODUCTION 100
FIGURE 35 NORTH AMERICA TO ACCOUNT FOR LARGEST MARKET SHARE BY 2028 100
TABLE 52 METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION) 100
TABLE 53 METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION) 101
8.2 NORTH AMERICA 101
8.2.1 NORTH AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 101
8.2.2 NORTH AMERICA: RECESSION IMPACT 102
FIGURE 36 NORTH AMERICA: MARKET SNAPSHOT 102
TABLE 54 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 103
TABLE 55 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 103
TABLE 56 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 103
TABLE 57 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 104
TABLE 58 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 104
TABLE 59 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 104
TABLE 60 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 104
TABLE 61 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 105
TABLE 62 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 105
TABLE 63 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 105
TABLE 64 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 105
TABLE 65 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 106
8.2.3 US 106
8.2.3.1 Adoption of advanced technologies such as AR and VR 106
TABLE 66 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 106
TABLE 67 US: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 106
8.2.4 CANADA 107
8.2.4.1 Combination of games and education offered in institutions 107
TABLE 68 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 107
TABLE 69 CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 107
8.3 EUROPE 108
8.3.1 EUROPE: METAVERSE IN EDUCATION MARKET DRIVERS 108
8.3.2 EUROPE: RECESSION IMPACT 108
TABLE 70 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 109
TABLE 71 EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 109
TABLE 72 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 109
TABLE 73 EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 110
TABLE 74 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 110
TABLE 75 NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 110
TABLE 76 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 110
TABLE 77 EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 111
TABLE 78 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 111
TABLE 79 EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 111
TABLE 80 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 111
TABLE 81 EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 112
8.3.3 UK 112
8.3.3.1 Growth in use of VR headsets 112
TABLE 82 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 112
TABLE 83 UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 112
8.3.4 GERMANY 113
8.3.4.1 Increase in digitalization and effective management of metaverse in education through various stages 113
TABLE 84 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 113
TABLE 85 GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 113
8.3.5 FRANCE 114
8.3.5.1 Strong support from French government for adoption of metaverse in education sector 114
TABLE 86 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 114
TABLE 87 FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 114
8.3.6 REST OF EUROPE 114
TABLE 88 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 115
TABLE 89 REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 115
8.4 ASIA PACIFIC 115
8.4.1 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET DRIVERS 115
8.4.2 ASIA PACIFIC: RECESSION IMPACT 116
FIGURE 37 ASIA PACIFIC: REGIONAL SNAPSHOT 116
TABLE 90 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 117
TABLE 91 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 117
TABLE 92 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 117
TABLE 93 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 118
TABLE 94 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 118
TABLE 95 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 118
TABLE 96 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 118
TABLE 97 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 119
TABLE 98 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 119
TABLE 99 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 119
TABLE 100 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 119
TABLE 101 ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 120
8.4.3 CHINA 120
8.4.3.1 Presence of innovative technologies 120
TABLE 102 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 120
TABLE 103 CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121
8.4.4 JAPAN 121
8.4.4.1 Increased R&D investments and skilled professionals 121
TABLE 104 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 121
TABLE 105 JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 121
8.4.5 INDIA 122
8.4.5.1 Continuous upgrades to metaverse IT infrastructure and applications 122
TABLE 106 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 122
TABLE 107 INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 122
8.4.6 REST OF ASIA PACIFIC 122
TABLE 108 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 123
TABLE 109 REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 123
8.5 MIDDLE EAST & AFRICA 123
8.5.1 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET DRIVERS 124
8.5.2 MIDDLE EAST & AFRICA: RECESSION IMPACT 124
TABLE 110 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 124
TABLE 111 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 125
TABLE 112 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 125
TABLE 113 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 125
TABLE 114 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 125
TABLE 115 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 126
TABLE 116 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 126
TABLE 117 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 126
TABLE 118 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 126
TABLE 119 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 127
TABLE 120 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 127
TABLE 121 MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 127
8.5.3 KINGDOM OF SAUDI ARABIA 127
8.5.3.1 Commitment to collaborating with educational institutions and policymakers 127
TABLE 122 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 128
TABLE 123 KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 128
8.5.4 UAE 128
8.5.4.1 Rise in government investments and economic development 128
TABLE 124 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129
TABLE 125 UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 129
8.5.5 REST OF THE MIDDLE EAST & AFRICA 129
TABLE 126 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 129
TABLE 127 REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 130
8.6 LATIN AMERICA 130
8.6.1 LATIN AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS 130
8.6.2 LATIN AMERICA: RECESSION IMPACT 131
TABLE 128 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION) 131
TABLE 129 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 132
TABLE 130 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION) 132
TABLE 131 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 132
TABLE 132 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION) 133
TABLE 133 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION) 133
TABLE 134 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 133
TABLE 135 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 133
TABLE 136 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION) 134
TABLE 137 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION) 134
TABLE 138 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION) 134
TABLE 139 LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 134
8.6.3 BRAZIL 135
8.6.3.1 Promotion of creativity and innovation among students through latest software 135
TABLE 140 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 135
TABLE 141 BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 135
8.6.4 MEXICO 136
8.6.4.1 Major digital transformation in education sector 136
TABLE 142 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 136
TABLE 143 MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 136
8.6.5 REST OF LATIN AMERICA 137
TABLE 144 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION) 137
TABLE 145 REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION) 137
9 COMPETITIVE LANDSCAPE 138
9.1 INTRODUCTION 138
9.2 RIGHT TO WIN 138
TABLE 146 OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS 138
9.3 MARKET SHARE ANALYSIS 142
TABLE 147 MARKET SHARE OF KEY VENDORS, 2022 142
FIGURE 38 METAVERSE IN EDUCATION MARKET SHARE ANALYSIS 143

9.4 HISTORICAL REVENUE ANALYSIS OF TOP VENDORS 144
FIGURE 39 HISTORICAL REVENUE ANALYSIS, 2018–2022 (USD MILLION) 144
9.5 KEY COMPANY EVALUATION QUADRANT 144
FIGURE 40 COMPANY EVALUATION MATRIX FOR KEY PLAYERS: CRITERIA WEIGHTAGE 145
9.5.1 STARS 145
9.5.2 EMERGING LEADERS 145
9.5.3 PERVASIVE PLAYERS 145
9.5.4 PARTICIPANTS 146
FIGURE 41 COMPANY EVALUATION QUADRANT FOR KEY PLAYERS 146
TABLE 148 OVERALL COMPANY FOOTPRINT FOR KEY PLAYERS 147
9.6 OTHER PLAYER AND STARTUP/SME EVALUATION QUADRANT 147
FIGURE 42 EVALUATION MATRIX FOR STARTUPS/SMES: CRITERIA WEIGHTAGE 148
9.6.1 RESPONSIVE COMPANIES 148
9.6.2 PROGRESSIVE COMPANIES 148
9.6.3 DYNAMIC COMPANIES 148
9.6.4 STARTING BLOCKS 148
FIGURE 43 COMPANY EVALUATION QUADRANT FOR OTHER PLAYERS AND STARTUPS/SMES 149
TABLE 149 OVERALL COMPANY FOOTPRINT FOR STARTUPS/SMES 150
9.6.5 COMPETITIVE BENCHMARKING OF STARTUPS/SMES 150
TABLE 150 KEY STARTUPS/SMES 150
9.7 COMPANY FINANCIAL METRICS 151
FIGURE 44 COMPANY FINANCIAL METRICS, 2022 151
9.8 BAL SNAPSHOT OF KEY MARKET PARTICIPANTS 152
FIGURE 45 GLOBAL SNAPSHOT OF KEY METAVERSE IN EDUCATION MARKET PARTICIPANTS, 2022 152
9.9 KEY MARKET DEVELOPMENTS 153
TABLE 151 METAVERSE IN EDUCATION MARKET: PRODUCT LAUNCHES AND ENHANCEMENT, 2020–2023 153
TABLE 152 METAVERSE IN EDUCATION MARKET: DEALS, 2020–2023 156
10 COMPANY PROFILES 161
10.1 INTRODUCTION 161
(Business overview, Products/Services offered, Recent developments & MnM View)*
10.2 KEY PLAYERS 161
10.2.1 META PLATFORMS, INC. 161
TABLE 153 META PLATFORMS, INC.: BUSINESS OVERVIEW 161
FIGURE 46 META PLATFORMS, INC.: COMPANY SNAPSHOT 162
TABLE 154 META PLATFORMS, INC.: PRODUCTS/SERVICES OFFERED 163
TABLE 155 META PLATFORMS, INC.: PRODUCT LAUNCHES & ENHANCEMENT 163
TABLE 156 META PLATFORMS, INC.: DEALS 164
10.2.2 MICROSOFT CORPORATION 166
TABLE 157 MICROSOFT CORPORATION: BUSINESS OVERVIEW 166
FIGURE 47 MICROSOFT CORPORATION: COMPANY SNAPSHOT 167
TABLE 158 MICROSOFT CORPORATION: PRODUCTS/SERVICES OFFERED 167
TABLE 159 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 168
TABLE 160 MICROSOFT CORPORATION: DEALS 169
10.2.3 ADOBE INC. 171
TABLE 161 ADOBE INC.: BUSINESS OVERVIEW 171
FIGURE 48 ADOBE INC.: COMPANY SNAPSHOT 172
TABLE 162 ADOBE INC.: PRODUCT/SERVICES OFFERED 173
TABLE 163 ADOBE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 174
TABLE 164 ADOBE INC.: DEALS 174
10.2.4 HP INC. 176
TABLE 165 HP INC.: BUSINESS OVERVIEW 176
FIGURE 49 HP INC.: COMPANY SNAPSHOT 177
TABLE 166 HP INC.: PRODUCTS/SERVICES OFFERED 178
TABLE 167 HP INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 178
TABLE 168 HP INC.: DEALS 179
10.2.5 UNITY SOFTWARE INC. 180
TABLE 169 UNITY SOFTWARE INC.: BUSINESS OVERVIEW 180
FIGURE 50 UNITY SOFTWARE INC.: COMPANY SNAPSHOT 181
TABLE 170 UNITY SOFTWARE INC.: PRODUCTS/SERVICES OFFERED 181
TABLE 171 UNITY SOFTWARE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 182
TABLE 172 UNITY SOFTWARE INC.: DEALS 183
10.2.6 SAMSUNG ELECTRONICS 184
TABLE 173 SAMSUNG ELECTRONICS: BUSINESS OVERVIEW 184
FIGURE 51 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT 185
TABLE 174 SAMSUNG ELECTRONICS: PRODUCTS/SERVICES OFFERED 185
TABLE 175 SAMSUNG ELECTRONICS: PRODUCT LAUNCHES AND ENHANCEMENTS 186
TABLE 176 SAMSUNG ELECTRONICS: DEALS 187
10.2.7 LENOVO 188
TABLE 177 LENOVO: BUSINESS OVERVIEW 188
FIGURE 52 LENOVO: COMPANY SNAPSHOT 189
TABLE 178 LENOVO: PRODUCTS/SERVICES OFFERED 190
TABLE 179 LENOVO: PRODUCT LAUNCHES AND ENHANCEMENTS 190
TABLE 180 LENOVO: DEALS 191
10.2.8 ROBLOX CORPORATION 192
TABLE 181 ROBLOX CORPORATION: BUSINESS OVERVIEW 192
FIGURE 53 ROBLOX CORPORATION: COMPANY SNAPSHOT 192
TABLE 182 ROBLOX CORPORATION: PRODUCTS/SERVICES OFFERED 193
TABLE 183 ROBLOX CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS 193
TABLE 184 ROBLOX CORPORATION: DEALS 194
10.2.9 EPIC GAMES 195
TABLE 185 EPIC GAMES: BUSINESS OVERVIEW 195
TABLE 186 EPIC GAMES: PRODUCTS/SERVICES OFFERED 195
TABLE 187 EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS 196
TABLE 188 EPIC GAMES: DEALS 196
10.2.10 BAIDU, INC. 197
TABLE 189 BAIDU, INC.: BUSINESS OVERVIEW 197
FIGURE 54 BAIDU, INC.: COMPANY SNAPSHOT 198
TABLE 190 BAIDU, INC.: PRODUCTS/SERVICES OFFERED 198
TABLE 191 BAIDU, INC.: PRODUCT LAUNCHES AND ENHANCEMENTS 199
TABLE 192 BAIDU, INC.: DEALS 199
*Details on Business overview, Products/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.
10.3 OTHER PLAYERS 200
10.3.1 AVANTIS SYSTEMS LTD. 200
10.3.2 AXON PARK 201
10.3.3 TOMORROW’S EDUCATION 202
10.3.4 NEXTMEET 202
10.3.5 CLASSVR 203
10.3.6 METABLE GMBH 204
10.3.7 VIRBELA 204
10.3.8 LABSTER 205
10.3.9 VICTORYXR 206
10.3.10 ENGAGE PLC 207
10.3.11 VEDX SOLUTIONS 208
10.3.12 STEMULI 209
10.3.13 NETEASE 209
10.3.14 HTC 210
10.3.15 SANDBOX 211
10.4 STARTUPS/SMES 212
10.4.1 MEDROOM 212
10.4.2 MARVRUS 213
10.4.3 FOTONVR 213
10.4.4 IBENTOS 214
10.4.5 LEGEND OF LEARNING 214
10.4.6 SOPHIA 215
10.4.7 DEVDEN 216
10.4.8 IMMERSE 217
10.4.9 KWARK EDUCATION 218
10.4.10 HATCHXR 218
10.4.11 METAVERSE LEARNING LIMITED 219

11 ADJACENT/RELATED MARKETS 220
11.1 INTRODUCTION 220
11.1.1 RELATED MARKETS 220
11.1.2 LIMITATIONS 220
11.2 EXTENDED REALITY MARKET 220
TABLE 193 EXTENDED REALITY MARKET, 2019–2022 (USD MILLION) 221
TABLE 194 EXTENDED REALITY MARKET, 2023–2028 (USD MILLION) 221
11.3 AUGMENTED REALITY AND VIRTUAL REALITY MARKET 221
TABLE 195 AUGMENTED REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 221
TABLE 196 AUGMENTED REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222
TABLE 197 VIRTUAL REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION) 222
TABLE 198 VIRTUAL REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION) 222
11.4 METAVERSE MARKET 223
TABLE 199 METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION) 223
TABLE 200 METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION) 223
12 APPENDIX 224
12.1 DISCUSSION GUIDE 224
12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 227
12.3 CUSTOMIZATION OPTIONS 229
12.4 RELATED REPORTS 229
12.5 AUTHOR DETAILS 230



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